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#feedback

Edited by LiamCDM: 10/20/2016 4:52:03 AM
25

Feedback Poll: Is Wrath of the Machine Too Easy?

Yes, WotM is too easy

26

WotM is just right

111

WotM is too difficult

9

Results

13

It's Year 3. We now have a strong idea of what Bungie envisions as a raid, therefore we have a decent idea of what Destiny's rad activities will be for the foreseeable future. The question is simple. Is Destiny's newest raid, Wrath of the Machine, too easy? Think about this. Vault of Glass (Normal) World's First time: 14 hours Vault of Glass (Heroic) World's First time: 15 hours Crota's End (Normal) World's First time: 7 hours Crota's End (Heroic) World's First time: 20 minutes King's Fall (Normal) World's First time: 7 hours King's Fall (Heroic) World's First time: 90 minutes Wrath of the Machine: (Normal) World's First time: 4 hours Wrath of the Machine (Heroic) World's First time: 2 hours See a pattern here? WotM's final time by the first team, although slightly slower on Heroic, was 3 hours quicker on Normal. This is partially due to the heavy focus on light level over mechanics, which in my opinion, makes the raid far too easy to be even remotely a challenge. Reflecting on my own experience, it only took me 2.5 hours on Heroic to beat WotM, while it took several tries due to unskilled teams on Normal. I personally believe PvE in Destiny, is in dire need of an increase in difficulty; not in an artificial way, like level increases or more instant deaths, but more intricate puzzles and mechanic heavy bosses that require intense communication and skill to complete. Please debate!

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  • Getting 6 people to sit and game together for more than 2 hours is the real challenge. The raid I think is the right difficulty, though I have buds who think it's easy. Yeah I guess it is, but you need 5 people to agree with you before you start beating it quickly. Your data is mostly accurate but doesn't take into account the fact we have learned how to raid, how to prepare for a raid, what bungie tends to do, how mechanics work in destiny, and that most mechanics are similar to something that was already old hat.

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