Not to be complaining but hand cannons have been nerfed into the ground just like gunslinger but that's a different story. They have less ammo capacity now and all the exotic hand cannons except hawkmoon are nerfed badly I still use the but it be nice to buff them just a little to be balanced bungie please I love hand cannons😃😃. And if you do thank you guys for being great and you guys are great any ways
Edit 2: I'm not looking for overpowered just balanced.
Edit 3: mostly need more ammo reserves
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It's only certain Hand Cannon types... low range and low impact need a little love, mid-impact (Eyasluna, Palindrome, etc) are just fine. High impact aren't even that bad... it's just the range on the low impact that causes high bloom and low target acquisition.
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Unfortunately people think the one archetype of usable handcannons is all handcannons, people want shotguns nerfed because of matador, not because of invective
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YEA and BLOOM for god sake
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I honestly think thorn either needs its range they took (25%) or the burn damage needs to be buffed
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You definitely don't want to see the palindrome get any better trust me mate
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Lol y'all want to buff hand cannons but the only thing you see in trials and scrims are hand cannons like the palindrome, eyas, and finallas
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a no capacity in pve and a reduction I bloom effect by a bit. Then they are fine
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All they need to do is REMOVE MOTHER-blam!-ING BLOOM AND RANDOM BULLETS
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I use my Imago Loop for pvp and pve. I can 2-3 shot people in crucible and 1 shot most minor enemies in pve. The only problem i have is the ammo. I always run out of ammo, especially in the raid. If anything, just buff ammo reserves.
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Nerfed into ground but still have the lowest ttk.... gtfo
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Fast rate of fire hand cannons need overall stat buffs, just look at exiles student
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Handcannons are great... Idk what you are doing.
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Edited by Deteng: 10/21/2016 7:44:07 PM[quote]Not to be complaining but hand cannons have been nerfed into the ground just like gunslinger bit that's a different story. They have less ammo capacity now and all the exotic one except hawkmoon are nerfed badly I still use the but it be nice to buff them just a little bungie please I love hand cannons😬😬. And if you do thank you guys for being great and you guys are great any ways Edit one: Esyluna and palindrome I just need to get a good roll on them
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I think what you are saying is [spoiler]nerf fusion rifles[/spoiler]
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Only low impact needs help
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Edited by SWIFT_STIX-tre9: 10/21/2016 4:37:52 PMEyasluna, palindrome archetypes need a stability reduction. If not then first curse archetypes need stability buff. Pulse rifles need a damage reduction, if not autorifles need damage buff to compete, no reason why I engage and put damage on someone and grasp or clever melts me and I leave them absolute at close range. If not put high caliber rounds on autos because it's garbage that pulse rifles have that perk and autos don't even tho low impact pulse does as much damage as high impact autos. No balance
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Other than hit detection hand cannons are perfect right now. ~ATullo~
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Fix hit detection. Increase recoil.
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Remove bloom from all hand cannons Increase carried ammo capacity for all hand cannons
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Edited by Pasta: 10/21/2016 10:21:14 AMAll they have to do is make the damage drop off after the intended range is passed, that way you hit your shots at all ranges but prevents you from shooting someone way out of the intended range without pumping a fair amount of extra shots into them.
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Not sure about a "buff" exactly...but they do need to address their overpowered cheesy RNG bloom tweak as it is currently implemented. Your luck with RNGesus should never be the most consistent determining factor in who wins a gun fight.