It's freaking ridiculous and not worth playing that strike anymore
English
#feedback
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The Fight is designed so that one person has to be dedicated to kiting the Ogre. IOW, letting it chase you around while you stay out of its reach and out of the line of fire of the Splicer boss. The other two players then concentrate on killing the boss and taking down the adds. If this were a RAID fight mechanic, I'd be applauding it. But for a STRIKE boss fight where most people aren't on headsets and aren't talking to one another.....its overdesigned and over-clever. Which is why a lot of people get frustrated with it. Because if even one person doesn't understand that this is how the fight is supposed to work....you're going to have a hard time with it.
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I'm Surprised that someone has not glitched his death by now
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Edited by Kone19ps: 10/20/2016 6:18:39 PMI haven't had much trouble. Just stay on the move. I actually find it kinda funny the ogre will shove me for a while without attacking though his proximity needs a bump a bit. I get stuck between his legs a lot if he is particularly persistent on chasing and shoving me and he's faster than a guardian can accelerate. Though void burn is a bit hard to deal with this week
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User error
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No, Aloha stay hidden while wearing the artifact to make him go after the boss👍
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You can kill him when Kovik is dead :/
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It's a super-complex game mechanic ADAPT
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I love how teammates bring the agro ogre to the rest of the team for about an hour straight... Stomp, smash, respawn
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This or be able to immobilize it. [quote][b]-QA Test Engineer (a.k.a. AR IS4 NUBS)[/b][/quote]