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10/5/2016 1:04:01 PM
19

Another Underwhelming Exotic: Thagomizers

[i]TL;DR at the bottom.[/i] When I first saw these gauntlets on a passerby in the Tower, I knew I had to have them. I had just enough time to inspect the Guardian wearing them to see what bonuses they bestowed upon the Titan lucky enough to bear such magnificent arms. [i]One-Two Punch[/i] [i]Unlocks the Striker subclass node Amplify for free. Gain an additional melee charge.[/i] I've never been one for brawls, but the way these things looked just had me hooked, and I was ready to give up my beloved Sunbreaker if I ever got these gauntlets. I've had them for a few days now, and I still regularly play as my Sunbreaker. Here we have an Exotic tailored to Titans that like to throw their fists at fools who dare come close enough. I have to ask though, why another? Including Thagomizers, there are seven Titan Exotics designed specifically for the Striker subclass. Five of them affect melee, while the other two provide perks found in the Striker subclass tree. I understand that Strikers are supposed to be brawlers, but why do we have to be pigeonholed? Bladedancers get an Exotic that affects each of their abilities - Tarentella for grenades and Super, Shinobu's Vow for grenades, Khepri's Sting for melee and invisibility. Voidwalkers get an Exotic that affects each of their abilities as well - The Ram for Super, melee, [i]and[/i] Armor, Obsidian Mind for Super, Nothing Manacles for grenades, and Ophidian Aspect for Energy Drain and weapon handling. If you inspect the Exotic armor available to other subclasses, you'll see that they each have a varying array of bonuses they provide, yet Striker-specific Exotics mostly bolster melee. Am I only supposed to wear The Armamentarium or Twilight Garrison as a Striker? It's either those two or one of five different melee-based Exotics, goodness knows I'll never wear The Taikonaut or Empyrean Bellicose, and Ruin Wings are terribly inconsistent. Striker has more than just melee, Bungie. Lightning grenades, Flashbang grenades, Fist of Havoc - there is so much more you can do, yet you've given us [i]another[/i] Exotic that pushes us farther down into the pigeonhole of punching things. I was a Striker before anything else, Bungie. I'd love to go back and be one again, but Destiny puts high pressure on melee users in both PvE and PvP, and often times the reward isn't worth the risk. Thagomizers only barely make melee a risk worth taking. I'll end this long-winded write-up with my suggestion for a Thagomizers rework, please consider it or any other suggestion you may see here in Feedback. [u]One-Two Punch:[/u] Damaging an enemy with any Arc ability has a chance to instantly reset that ability's cooldown. All Arc ability kills trigger Amplify. [i]TL;DR[/i]: Thagomizers are yet another Exotic armor for the Striker that focus entirely on melee, while other subclasses have Exotics that provide a wider array of abilities. A change to Thagomizers to affect more than just the Striker's melee would be welcome, seeing as it is terribly restricted right now.

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  • Did you see what Thagomisers' old perk used to be in TTK before it was pulled? Storm Fist kills charged Fist of Havoc, Fist of Havoc kills charged Storm Fist. It's no wonder the perk got reworked. Still, though. I realise that they needed toned down from [i]that[/i], but still. Give us something to work with, for goodness sakes!

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