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Edited by DaddyxPSYCHO: 9/27/2016 3:06:11 PM
2

Exotic weapon ideas for destiny 2

1. "The orchestra" A rocket launcher with tripod that fires random elemental rockets, but each element has the effects of dps grenades. -void leaves behind a vortex -solar leaves behind a fire ball (like the solar grenade) -arc leaves a lightning effect. 2. "The mathematician"A machine gun with two perks. Head seeker and a new perk that makes precision shots stack up to make body shots do more damage. 3. "Time on target"A pulse rifle that has a perk that when you get three precision kills the following mag will be filled with explosive rounds but it makes the gun fire slower with more recoil. 4. " jack of trades" A hand cannon that the player can change its stats by two perks. -perk 1 is heavy hitter which makes the hand cannon fire a lot slower and has a low mag of only 4 instead of 9 (9 being the standard for the mag) but fires larger rounds to stagger big targets with explosive rounds. -perk 2 is the light weight where the gun has less impact but higher fire rate and the bullets ricochet off of targets or walls to the nearest enemy.( this will only proc on precision kills) And finally 5. "The backpacker" a shotgun that fires small pellets from the hip that leaves a solar type burning effect only if it hits the target for 3-4 seconds.but when aiming down sights tightens the barrel for the pellets to be closer together to travel further and to explode on impact on a hard surface to deal damage around a area, however if the target is hit by the shot it will stagger the enemy and leave behind a burning effect that deals more damage for a shorter time. These weapons are just an idea for a PVE scenario rather than PVP.

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  • Edited by Lordbakon: 9/27/2016 10:36:46 PM
    Your Hand Cannon reminded me of an exotic idea I had. Here it is [b][i]Continuum of Force[/i][/b] [i]Tanks won't stop me...[/i] Instrict perk: [i]...Walls won't stop me...[/i]: This gun over penetrates summoned shields and does extra damage to overshields Exotic Perk: [i]...And gods won't stop me either![/i] Or [i]Continuum of Force[/i]: Any extra damage from a previous shot that was more than enough to kill an enemy transfers to the next round, both of which transfer to the third round. Now, this is a three round, slow firing hand cannon. Brake barrel, and it looks like the Hatespitter card from paragon. It has three holes in the front, and rotates after each shot. It's got high recoil, high impact, low RoF, high reload speed, and a mag of three. It's meant to be something that can do serious damage without being OP. You must be accurate, or you won't make use of it.

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