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Destiny

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Edited by Papa Claybae: 8/30/2016 4:40:06 PM
12

High-Impact Hand Cannons!

3-shot kill is fine

84

Lengthen the time to kill

2

So I've been thinking maybe if they tone high impact hand cannons down a little notch, maybe a 4-shot kill minimum, maybe something else like lower rate of fire; that this would be okay. [b]IF[/b] Bungie also slowed [b]high rate of fire low impact[/b] pulse rifles time to kill in addition. Then there's [b]Mida[/b] of course.... I think these 2 tweaks could help out with balancing just the last few things that are pretty nuts and make primary gunplay more diverse. What do you guys think? Comment and vote; I'm really curious! [b]EDIT:[/b] It seems people are assuming I'm calling these weapons overpowered. I don't mean this at all. I simply mean that HRoF pulse rifles, and high impact hand cannons outclass other weapon types by such a deal that there are some useless weapon archetypes.

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  • High impact should kill in 2 hits, and most high impact hc have a slow fire rate, almost anything will outgun it. If you cant combat it, your crap. If anything, they should 2 hit. Anyone not running a high impact hc can gat 2 hits as long as they have litc.

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  • Pulse's are fine. Mida is fine. Hand cannons are viable. These suggestions would ruin the game. If anything id almost like to see first curse/Judith 2 shot people to compete with the middle impact hand cannons more effectively.

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  • last time HCs got tweaked they were almost non existent in Game because they were trash in comparison to everything else with just that slight tweak. What you're proposing would destroy them.

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    • Dude hand cannons in pvp leave no room for error, to an extent no other weapon comes close to. If you don't calmly place 3 on the enemy's coconut without panicking, because that results in phantom bullets for some fvckin reason, you're dead. Doesn't matter what primary the enemy is using. We don't need to return to thorn 2 head shot then run away and let dot do its thing...but hand cannons ain't shit at the moment and everyone knows it

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      • Uh...what now? Hand cannons are overpowered? Have you tried using one in the Crucible lately? You get nuked by just about everything, not just the Grasp.

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        • 4 shot kill? Why? People would use low impact hc's with higher fire rates to kill with the same amount of bullets.

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          • If it's 4 shots you gotta raise the fire rate and make all non high impact handcannons a 5 shot kill

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            • Absolutely not. In fact, they need to increase the damage of low impact handcannons and low rate of fire autos, pulse, and scouts.

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              • As you can see by the most lopsided poll I have seen most people do not feel high impact HC are even close to OP. They still require a high degree of aiming skill to hit three crits in a row. I actually think 2 shot kill with a slow firing HC is where they are supposed to fit, if that needs a slower rate of fire or increased recoil to balance that's OK.

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                • They're fine. If anything they need to two-shot since they fire so frickin slow. Of course there would need to be a massive recoil or lower the fire rate to the lowest possible value.

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                  • The only hand cannon that should 2 shot with a damage buff should be a High Impact IMO

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                    • 3 shot kill is fine since you can't spam, if you spam you get ghost bullets and bloom makes accuracy worse.

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