Part of the fun in destiny is using different guns in different situations. But if you want to use different kinds of guns, you need armor with specific ammo perks for each one.
[b]Ammo perks should be simplified into the following (like it was in year 1):[/b]
* Carry more ammo for special weapons
* Carry more ammo for heavy weapons
* Carry more ammo for primary weapons
That's it. This would drastically reduce the amount of hoarding in the vault necessary and free up space for a lot of people.
As a contrast to this, right now we have ammo perks for each individual weapon (which is not necessary, encourages hoarding, and reduces available vault space) : Auto, Scout, Hand cannon, Pulse, Sidearm, Fusion, Shotgun, Sniper, Rocket, Machine gun. Its dumb. It means that if i have an armor piece that i think looks awesome, I have to collect a different version of it for each type of ammo perk i want :/.
Primary choice in armor should be based on looks and stats. We should not need duplicate copies of an armor piece to get a different ammo perks.
[b]Similarly, reload perks should also be simplified. Only the following reload perks should exist : [/b]
* Primary weapon loader
* Special weapon loader
* Heavy weapon loader
Having an individual reload perk type for each gun type is dumb also.
[b]
If not done on legendary gear, at the very least, these generalizations should apply to [u]all[/u] exotic gear that has ammo or reload perks. Exotic gear is exotic, and should allow us more flexibility without requiring multiple copies of it.[/b]
Please share your thoughts below.
[b]Edit: This suggestion has more than 2500 upvotes on reddit [/b]: https://www.reddit.com/r/DestinyTheGame/comments/503vks/ammo_and_reload_perks_are_too_complicated_and/
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They effectively quadrupled the grind by making the armor buffs more specific. If their intention was to make us to grind Vanguard/Crucible/Faction rep for more armor pieces, then I'd say it was a a roaring success. Just imagine if they reverted back to how armor perks worked in year one, Bungie could free up space in the vault for more weapons which is really what players are interested in hoarding.