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#feedback

Edited by Kone19ps: 9/5/2016 12:51:38 AM
40

To bungie: what is your goal for trials access?

Edit: bungie if you do read this please look at my replies. I'll try to keep editing but a lot my replies below flesh out my idea more than my OP. [b]Tldr: is trials supposed to be this exclusive and determined by the best of the best getting worse as the population drops? Is this bungies ideal set up? My idea: Going flawless gives you a badge like the triumphs or a different reward pool passage that earns you more rewards for beating other flawless teams which also prioritizes flawless against flawless more to both encourage those rewards and give trials players as the weekends go on less of a chance of matching a nonflawless team. Increasing the number of people going flawless while maintaining the competitiveness and increasing rewards for everyone including a new tier of rewards for the best of the best to chase. Hopefully this increases the trials population from increased chance of rewards to benefit the playlist as a whole and mediate the lag that could be caused by the added influence of the flawless prioritizing with current matchmaking may have. This is prioritizing not guarantee. A tier system that divided would bottleneck the population. Essentially I think we would end up with an environment similar to early trials rather than far higher skill gap constantly from the low population now. Majority would see an increase in normal rewards. Flawless would only increase of the primary reason people aren't going flawless is the influence of flawless players playing over and over. Then is that really fair?[/b] So we here have argued over and over with each other for how accessible trials should be. However, I don't remember seeing bungie ever really comment on what their goal is. I don't want the canned answer "well if you can make a team and have the minimum light requirements you can access it." No I'm talking about access and meaningful progress. Do you actually want casuals to have to go against the best in the game that rng can provide? Are you fine with it being meaningful content to less than 20% of the population like raids? (I don't know the number but I know it's less than 20) I understand streamers are your free advertising and they deserve to be able to play over and over but not at the expense of the rest of the population. Prioritizing prior flawless with flawless should be implemented. If you think that would increase lag too much I want to hear that not assume it. Is it worth protecting the 1% at the cost of excluding so many other players? Why? I want trials to have the replay ability for the die hard players but that puts a barrier that is clearly insurmountable by the majority of the player base. So please. What do you want for trials bungie. Clear and detailed answer please. Edit: is the lag it would create unmanageable? That's an acceptable answer. Is it that passage progress is actually easier to go flawless for more people because fair matches are sweatier? Maybe that could be mediated by more exclusive cosmetics for a true flawless and just all wins with whatever losses is lighthouse. Maybe make the going flawless a badge where you get extra rewards from beating others with badges. I'm not sure but I'd really like to not see the hurtle of trials keep being after so many wins the skill gap is insurmoutable. It should be fair and challenging. Edit2. This is an example I kinda fleshed out. [quote]I like the badge idea to make "career" trials players less common for new comers but full sbmm would be nice unless the lag makes its unplayable. And you would be matched [with high skill players] if you play early in the weekend or if you earn it yourself you would be. It wouldn't be removable like a passage each weekend. If people know they won't face as many career trials players later in the weekend more would play later on and by virtue of that also make the end of the weekend a little more lower skill friendly for just one trip per week per character. The important question is what is deserving of rewards and always what's healthy for the game. Unworkable lag is unacceptable no matter the system that's why I don't like defined tiers. But don't we want more people in trials? Practicing in elimination is unrewarding and bounties alone is terrible rng. Chances at the rewards should be less dependent on the best of the best being a constant threat. It should be challenging but fair.[/quote] Make extra cosmetic rewards even, for going flawless with a badge or even just for beating a team with a badge and with a badge yourself. Since it would be priority now exclusively badge holders against badge holders. I'm actually leaning on less sbmm and keep it the same if we had the badge. It could be like the triumphs book. Earn a batch you're just prioritized against other badge players but not exclusively and if you do match up with other badge players you get a chance at more cosmetic rewards. Gun skins are fine too. I just want a more accessible route to a few more rewards instead of my usually bounty and may be the first package. I know I'd still be a lot of practice away from a flawless even with this but getting the second package without hitting a career trials player knocking me out every time without having to ask for a carry would be nice. I'm a collector I just want to get a chance to use doctrine before its gone.

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