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#feedback

Edited by DHunterMG: 8/26/2016 9:42:24 PM
32

New weapon class idea: SMG's (or PDW as I would call them).

Okay, a few moments ago I replied in a post of how SMG's should be in destiny, and this is my idea of it. First, it would be in the SPECIAL slot. It should be designed as a Personal Defense Weapon (just like they are called in BF3/BF4) and that's how they should act. Second, this weapon class should be fitted for CLOSE to MEDIUM range, not more than medium by ANY means (and here they would be not as effective as most of primary weapons). The damage drop-off will we severe if it surpasses it's effective range. Next, it's stats and how I see them: Most of them should have high RoF and low impact (not as much as, let's say, a CZ3A1, but 800 rpm should be the okay as the highest RoF archetype), also, the impact should be on par or even higher than ARs since they are made to defend you in desesperate encounters. As I said they would lack range to drop it's effectiveness to only close range, and poor stability to aid that. Their reload speed should be above average at worst and (bear with me here) they should have specially GOOD hip-fire accuracy at close range. Their mag shouldn't surpass 40 and be below 20 without any perk involved, and as for reserve goes it should depend heavily on the archetype of the SMG, but, let's say, a 40 bullet mag SMG shouldn't have more than 160 in total (mag+reserve). Now for the looks. They should look small, compact ARs (that's what they are after all) and most of them (if not all) should lack the stock. Last, it's spot in the game: They should be in the range where shotguns start to decay but other weapons are not as powerful in close combat. In PvE they should be where readying a shotgun it's too slow and, if it was just in time, missing the shot would result in death or the shot wasn't enough to kill the enemy (those cabals i.e.). Sidearm vs SMG's: This is easy, Sidearms are very easy to use, and have very fast ready times, they are more accurate and can be useful at longer ranges, that's why. I'm sure someone had this idea (in fact, plenty if guardians already said they want SMG's) but this is my take on it as a realistic, fully fleshed idea. Feedback would be appreciated, but please, be respectful. If you don't like the idea I would like to know why, and also I would like your ideas to improve it. Thanks for reading! Edit: Please, and I mean, please, I can take criticism but do it with a respectful opinion. And also, try to argument wether you like or not the idea. A simple "no" it's not a response and I won't accept it as such. Edit 2: I try to reply to everyone. I should add that I will treat you with the same kind of treatment you give me in the comments, either we agree or disagree.

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  • Edited by The_Metador: 8/28/2016 2:07:06 AM
    I like your ideas although I don't agree exactly. I don't think smgs as a class should exist but should make an appearance in the form of an exotic or two similar to the way Sleeper Simulant gives us a taste of a new type of weapon. The Sleeper's design and function are unique and provides a class in and of itself that's powerful but imperfect. It's flaws make the user want to be good at the weapon and learn every situation it can be used in. Dreg's promise was a start but considering the underwhelming performance of the weapon, I hope that's not the finish line. I liked the idea of sidearms but visually I was annoyed that these quickdraw weapons resembled mini handcannons so closely. To keep things sci-fi I would have liked all sidearms to be wrist mounted blasters that function the same way with a magazine based on overheating instead of ammo count. The damage of Sidearms should be enough to start or end a "conversation" but shouldn't be around for the entirety of one.

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