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#feedback

8/24/2016 6:18:03 PM
11
47
Cry
Cry

Increase Flinch for High Impact/Low Rof (Primary) Weapons

In the current meta, high RoF primaries are the obvious choice. They're more forgiving of missed/non-precision shots, have more flinch, and generally have faster time to kills. What reason do we have to use the low RoF archetypes? Why would I use a weapon that requires more accuracy and is more difficult for less reward? The first logical change is to increase the flinch per shot for the lower RoF weapons; if I'm unable to shoot as often, each shot should be worth more. Yes, the high RoF weapons should be flinching them more often, but low RoF should have a substantially larger flinch.

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