In the current meta, high RoF primaries are the obvious choice. They're more forgiving of missed/non-precision shots, have more flinch, and generally have faster time to kills. What reason do we have to use the low RoF archetypes? Why would I use a weapon that requires more accuracy and is more difficult for less reward?
The first logical change is to increase the flinch per shot for the lower RoF weapons; if I'm unable to shoot as often, each shot should be worth more. Yes, the high RoF weapons should be flinching them more often, but low RoF should have a substantially larger flinch.
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Yes, I need my First Curse to be buffed.
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Edited by Krug: 8/25/2016 12:04:27 AMVery true. That's why most people use the mida because of its high fire rate and flinch. I got a god roll colovances duty but couldn't use it simple because it was so slow and I was out matched by the mida. This is why the only effective auto rifle atm is the doctrine of passing because of its insane fire rate.
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Bump!!
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https://www.bungie.net/en/Forum/Post/211843214/0/0
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I would like to see hand cannons actually have some flinch compared to the hawksaw and grasp
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I'm for it
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Oh god flinch...We shouldn't ask for more flinch unless were also asking for flinch to not increase bloom (that thing that makes you miss even after you accounted for the flinch). Yes, I will concede that flinch needs a re-balancing across all weapons...but the solution isn't to buff it across the board on slower weapons.
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Maybe slower weapons should have faster TTK to compensate for no flinch and requiring perfect accuracy.
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Bump.
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https://www.bungie.net/en/Forum/Post/211677659/0/0
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Hygei Noblesse would be a good gun to use