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#feedback

Edited by zeepenguin: 8/24/2016 5:49:41 PM
5

My ideas on how to make sunsingers fill their roll.

Sorry about grammar mistakes and stuff, I made this quick and didn't have time to proofread. WARNING LONG READ! READ ALL THEN LEAVE FEEDBACK! Now for my ideas. I think to fit the support role, it could kinda work like ana from overwatch. Grenades if hitting allies, (fusions can stick allies, solar can have them pass through the aoe, and firebolts can seek allies,) instantly start allied health regeneration and recharge their abilities instantly (give them a visible buff when this happens so you don't scare them) and make song of flame useful by giving a weapons of light kind of affect while in the radius (not quite as good) and make like a ring of fire around the user while they're on super to show allies they're using it, and give a visual indicator when it's buffing them. You can melee a teammate to give them a slight 10% damage buff for 10-15 seconds or an enemy and have it works the way it does now, by burning them. We need a radiance overhaul. While surrounded in radiance, you can shoot and ally to restore health and ability charges (the amount of health depends on the impact of the gun ex. A sniper body shot on an ally while you are in radiance will restore 167 health WITHOUT starting regeneration when using the longbow variety. Radiant skin should buff allies armor when in a certain radius, and self Rez should give an overshield on activation the dissipates after three seconds of activation, along with quicker animation time. More melee: flame shield should give allies a shield if you melee them. Solar wind should emit a pulse wave type this knocking back enemies, buffing nearby allies agility, and doing 15 ignite damage to other enemies in radius. Brimstone should ignite enemies in radius with also finite damage plus burn and allies get health regeneration by getting hit with exploration. Touch of flame should increase radius of all grenades as well as cause burn. Angel of light should give the same perk to nearby allies, with a buff on the hud, within a large passive radius. Gift of the sun is good as is. Viking funeral need to give allies hit by grenades and 10% damage buff for 8 seconds, and have the timer refresh everytime you stack it again. This is how I feel the sunsinger can really fill the roll of a support class and do it super well, well at the same time, making it more useful in team pve encounters. Edit: I'm reflecting and I'm not sure if this would be over powered, so I'm ready for the nasty feedback :P

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