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#feedback

Edited by Darches: 8/25/2016 4:40:32 PM
61

I used Finnala's Peril!

I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner. I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too! I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time. I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy! UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i] UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url] The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!

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  • Edited by kellygreen45: 8/23/2016 2:34:37 PM
    There are two things you need to do to be successful with hand cannons in pvP. 1. You've already figured out the first one: Pace your shots. Otherwise you get bullets that take off in random directions, so your odds of missing go WAY up. 2. You need to be EVASIVE. You need to land YOUR shots, while moving unpredictably enough so that your opponets MISS theirs. If you just stand there...or strafe predictably....you'll get wrecked. The evasive part is so deeply engrained in me (Year one player who played through the Thornpocalypse) that I catch myself doing it even in PVE play. Especially during reloads. If you're not in a position to strafe....work firing angles. Pop out from cover....hit your target...then return to cover. Spend some time in the Prison of Elders or doing Challenge of Elders. The tight spaces that you're forced to fight in will force you to get good at creating space in close quarters to fight...and in cutting off firing angles to maximize the effect of cover.

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