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#feedback

Edited by TFL Washington: 8/25/2016 12:58:06 AM
52

My ideas for subclass changes.

For starters, I think a lot of subclasses are fine but there are definitely some that fall behind others and need tweaks and changes to bring them back up. With that being said, here are my ideas... For all classes, increase the effectiveness of the stats. They don't really seem to do much. Agility needs the biggest buff, followed by armor and recovery needing smaller buffs. Titan Striker: No changes needed. Defender: Reverse the stealth nerf done to it during the December update. If you don't know about this or what it was, here it is. The moment a WoD activates, it starts losing health. It continues to drain health until near the end of its duration it can be destroyed by one shot from golden gun and possibly landfall. It's not that big of a deal in game, but it's the fact that they nerfed a subclass that has the lowest k/d and, at the time, considered the worst subclass for PvP. Sunbreaker: No changes needed. Hunter As a whole class, increase the agility of hunters. Nightstalker: (possibly) Reverse the nerf done to shadestep and change it back to what it was originally. (Obviously if this were done the same would apply to the twilight garrison.) Gunslinger: Increase the damage of tripmines. Add damage falloff to tripmines (possibly, I'll elaborate at the end of gunslingers) Decrease the arming and detonation times of tripmines so it's not nearly as easy to run through them. Increase the damage of throwing knives back to what it was pre-June update. Either grant an immunity shield during the activation animation or make the activation animation shorter for golden gun. (possibly) Slightly increase the time golden gun is active. Now for tripmine damage falloff. The way I think it would work is if you are the absolute farthest away you can be, you'll take the damage tripmines do now. If you are right on top of them or very near them, you take enough damage to OHK you no matter what armor stat you are running. Bladedancer: Increase the damage, stickiness, and tracking of flux grenades to be on par with fusion grenades. (Now, I'm all for class diversity and keeping the classes as different as possible but bungie designed these two grenades to be the exact same thing with different elements and made one weaker just cause. That's some bad class design.) Remove the -Recovery from blink. (Ok this one pisses me off. Blink has already been nerfed hard enough and definitely didn't need this nerf at all. Not to mention that it should NOT be possible for any class to hit the absolute 0 for a stat. That's some -blam!-ing bullshit! I'm sure that this really -blam!-ed with some player's builds.) Increase the effective range of blink strike and fix the hit detection issues. Fix backstab. Reverse the nerfs done to arcblade from the June update. Slightly increase the armor during arcblade. (possibly) Warlocks Voidwalker: Fix the bouncing scatter grenades so they no longer do that. Stormcaller: No changes needed. Sunsinger: Increase the effectiveness of radiance through multiple means as well as its perks. First, increase the range of SoF by a significant amount and give it a visible rune so players can see its range. Increase the amount of armor that radiant skin gives you by a small amount. Give fireborn an immunity shield with the activation of radiance as well as a small boost to agility to help stop res-sniping. Only during the animation for the immunity shield and the agility boost will last for 1-2 seconds. (Normally, I don't have a problem with res-sniping but the whole point of fireborn is the coming back to life plus it's a super, so it shouldn't be so easy to shutdown.) Remove the 33% slower charge time for flameshield. Buff the effectiveness of solar winds so that it can actually push people back about 10-15 feet. If someone is pushed back from solar winds and they hit an object they will take damage and/or die. (possibly, Not sure how I feel about this one.) Buff VF so that the numbers for debuff on targets are at larger percentages and have the debuff last much longer. Stacking another debuff resets the timer. Increase the effectiveness of radiant will and the HotPF. (I realize that it's an exotic but they work hand in hand.) I do believe that's everything. Those are my ideas for changing the subclasses. Edit: Ok, I've been noticing this around a lot. People don't like dying in their super animation. So instead of giving just fireborn radiance an immunity shield, all supers get one during their animation? Just an idea. Edit: I main a sunbreaker titan and I forgot about this one. I'll chalk this on up to a, possibly, because I know sunbreakers caused a huge uproar and definitely needed to be brought down. That being said, here it is... Increase the tracking of flameseeker hammers by 15% (possibly, It was originally nerfed by 25% but it doesn't really do to much anymore, in my opinion.)

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