I had a 44 kill game only using quest conspiracy, slam, and shoulder charge
It's never this easy to kill with my other characters shoulder charge is a 1 hit Melle that can be used every 2 -blam!-ING SECONDS
At least tie shoulder charge to your storm grip there's no reason shoulder charge should be able to be used over and over again
But wait??? Hunters rarely can 1 hit with a throwing knife IF you have khepris sting on...and the Burn from the blade.... that of course had to be nerfed....for whatever stupid -blam!-ing reason bungee decides having a 1 hit Melle every 2 seconds is okay and a rare occasion throwing knife it overpowered????? Are you absolutely stupid bungie???? Comon get your head out of your ass and fix this broken ass subclass
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Lol k https://www.bungie.net/en/Forum/Post/210353237/0/0
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Edited by Dang lmao: 8/25/2016 4:26:19 AMGood try kid. You had one good match out of the previous 3+ matches were all [b]BELOW[/b] a 1.0 K/D. leave the forums now, please. EDIT: I'm sorry, [b]FIVE[/b] matches below a 1.0. You're 6th just broke even of a 1.0.
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It usually only takes me once maybe twice to die to a SC Titan before I change my tactics against said Titan.
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This was maybe the worst post I've read today... And thats saying something in this community. Get the -blam!- away from my Bubble kid
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Seems legit, Shoulder charge every 2 seconds! Sell your console
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Edited by Reaga: 8/25/2016 5:20:13 PMSo let's see here....you had one game in which you did really well so that means the class is overpowered? Right? So why not mention the games where you have only 9 kills or 6 kills? Or how about all the other games where you get nowhere near 20? I mean going on the one where you get a really high amount make it OP then surely all the games where you don't get hardly any or that many kills at all instantly disproves your theory. Please, grow up and stop being biased.
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[quote]shoulder charge is a 1 hit Melle that can be used every 2 -blam!-ING SECONDS[/quote] That right there is where I stopped reading.
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Edited by Athos SD: 8/25/2016 3:51:47 AMI love the salty tears about strikers. When everyone was over using blink , nova bomb, gold gun , self Rez all year one... Strikers were ignored and laughed at. Now they are wrecking in the crucible thanks to people who underestimated us . Sucks to be on the other side of the coin for once awhile?? lol
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Excuse me sir, but you need to be at least 13(?) to use this website. You have summoned me.
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Striker is definitely broken, not just shoulder charge but lightning grenades are some of the most annoying grenades ever, they kill very quickly, have a huge radias and do tons of damage. I gotta admit shoulder charge is very annoying, maybe a minor nerf may be necessary for example they don't get extra agility with the shoulder charge perk
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Edited by TFL Washington: 8/24/2016 6:04:04 AMTitans are broken when they are sitting at the exact point on the charts that bungie wants them at. I'd hate to hear what you think hunters are since they are still at the top, way above where bungie wants subclasses. Edit: By the way, I know this is already on here but I'm gonna add it myself anyways. Shoulder charge is a high risk/high reward ability. There are many counters and it puts the striker in a very awkward and risky situation. Starting with the activation, a titan must keep sprinting meaning he can't shoot or throw grenades at anybody and he's got no extra armor leaving him completely vulnerable to you. Then during the animation the same stuff as said before happens. Now if he misses this means he's in a very bad situation but a good one for you. You will be able to easily take down a titan that misses his shoulder charge because he will have expected you to die and he will be stunned to see you alive. The best way to get them to use it and miss is to either back up, run away, or jump at the last second. The clean up the titan. Now for the counters. As stated before a titan attempting a shoulder charge is very vulnerable as he can't shoot, throw a grenade, and he doesn't have extra armor. This means you can use any method to take him down. Here are the main counters, primary weapon fire, shotgun, sniper spam or headshot, grenade, weaken then melee, heavy ammo if you have any, super, team shot, back up, run away, or dodge at the last second. Those are he basics to countering shoulder charge. Shoulder charge is actually one of the easiest abilities to counter. You can do all of those things and here's the key, pay attention. Striker aren't invisible on your radar. If they are coming in you can see the huge red blob on your radar or the enemy running straight at you. Also no one said you had to stay standing there, you can run as I said before. Now if you get shoulder charged because you were focused on another enemy and you couldn't pay attention and counter it, well here's the thing, you would've died to that enemy anyways. He would have killed you with a grenade, melee, special, primary, or super. The point is you would be dead anyways.
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Edited by TexasJedi_705: 8/22/2016 12:20:08 PMBravo for beating the tar out of scrubs *clap*
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& your destiny trials report is TRASH!!!!!!!!!
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You were playing trash players. You were stealing your teammates kills, & using your teammates as bate. You also died 16 times.
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Definitely a hunter!
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Even a dead clock is right twice a day [spoiler]https://destinytrialsreport.com/ps/Kylemallanm98/ItzYaBoyQ/TMG%20Rias%20X%20Moke[/spoiler]
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Shoulder charge is a high risk/high reward ability. There are many counters and it puts the striker in a very awkward and risky situation. Starting with the activation, a titan must keep sprinting meaning he can't shoot or throw grenades at anybody and he's got no extra armor leaving him completely vulnerable to you. Then during the animation the same stuff as said before happens. Now if he misses this means he's in a very bad situation but a good one for you. You will be able to easily take down a titan that misses his shoulder charge because he will have expected you to die and he will be stunned to see you alive. The best way to get them to use it and miss is to either back up, run away, or jump at the last second. The clean up the titan. Now for the counters. As stated before a titan attempting a shoulder charge is very vulnerable as he can't shoot, throw a grenade, and he doesn't have extra armor. This means you can use any method to take him down. Here are the main counters, primary weapon fire, shotgun, sniper spam or headshot, grenade, weaken then melee, heavy ammo if you have any, super, team shot, back up, run away, or dodge at the last second. Those are he basics to countering shoulder charge. Shoulder charge is actually one of the easiest abilities to counter. You can do all of those things and here's the key, pay attention. Striker aren't invisible on your radar. If they are coming in you can see the huge red blob on your radar or the enemy running straight at you. Also no one said you had to stay standing there, you can run as I said before. Now if you get shoulder charged because you were focused on another enemy and you couldn't pay attention and counter it, well here's the thing, you would've died to that enemy anyways. He would have killed you with a grenade, melee, special, primary, or super. The point is you would be dead anyways.[
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