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#feedback

Edited by KGODSMACKC: 8/6/2016 9:38:44 AM
28

Wanna shut the nerfers up, read this

How about adding another column of perks to chest pieces and helmets that can protect against different hazards?? Some examples: [u]Ceramic plating[/u] - negates [i]X[/i] % of Sniper, Scout, Hand Cannon, and LMG damage... Penalty to energy and explosive damage.-1 agility [u]Kevlar lining[/u] - negates [i]X[/i] % of small arms (this excludes scout rifles and hand cannons) and sidearm damage... Penalty to Sniper and LMG damage [u]Chainmail Base Layer[/u] - negates [i]X[/i] % of Sword and melee damage... -1 agility, penalty to DOT damage [u]Thermal Padding[/u] - Negates [i]X[/i] % of energy, and DOT damage... Penalty to sword and melee damage [u]Flak Resistant armor [/u] - Negates [i]X[/i] % of shotgun, and explosive damage (ie. Rockets, grenades, barrels or in this case, cubes🎁); -1 agility, penalty to small arms damage This would apply to all armor rare or higher that would drop in future expansions.. You'll have the option to stay neutral, or change to one of these defensive perks... It would be nice to alter your defense depending on the situations you're facing... It would severely alter the way gunfights are decided, and actually help the archetypes that aren't the current meta... Let me know what you all think... If this [b][u]concept[/u][/b] should be implemented or not..

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