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#feedback

7/31/2016 8:11:59 PM
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This is the real way to buff primary weapons. Please watch Bungie.

I show you a video on what primary weapons need buffs in Destiny.

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  • Bump

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  • bump

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  • Bump

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  • Nice. It's cool seeing a popular youtuber help make the game fun we for everyone that is playing it. Hopefully many other will follow your example.

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  • Bump. You have solid ideas, I may have slightly disagreed with some of the suggestions, but I would rather take your suggestions then have the game stay the same. I'm also a subscriber to you on YouTube. Keep up the good work!

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  • This is great I'm subscibed to you so I already saw it

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  • Bump. Love the work you do man.

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  • Oh and I think your a beast in pvp. Great all around player.

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  • Daily bump

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  • I agree with a lot of it but I think autos and HCs need more range to push back shotguns and step more into the snipers area (I don't mean across the map snipes, I'm just talking about what's currently called mid-long range). As for Nirwens mercy archetype. I thought it was good in HoW. I believe at one point it did 32 per precision shot, so 96 per burst, which could 2 shot low armor build but 3 shot the rest. In general, I thought pulse rifles were the perfect balance in HoW. All archetypes were viable and strengths and weakness.

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    • Holy hell bat butter. That was a great video. I liked and subscribed. That guy does amazing weapon breakdowns. Thank you OP your the man.

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    • need a fatman from fallout. perfectly balanced weapon, not too op

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      • Edited by Stari: 8/3/2016 3:31:20 PM
        Bungie should BUFF 4 GREEN BARS PLAYERS and NERF 1 RED BAR PLAYERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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      • Right but because it's not the Bungie way to buff something, it'll cause a syntax error and crash the game. Only using key term nerf, can they actually get stuff done.

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      • This is the real problem for each weapons i notice after 2 years of game: Primary weapons: The range, most weapons get an insane range and that's wrong Secondary weapons: The fusion rifle get to much range and accuracy, do you remember when you got own with 1 single shoot each time? Shootgun: again the range Sniper: body damage is to hight and they havent the breath system Heavy weapons: they are good like this, maybe the machine gun need more power (pve)

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        • I find your videos incredibly annoying and hard to watch, but sometimes as this post displays, can be very informative.

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          • Nerf the alchemist's reinmant

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          • BUMP FOR SUPPORT

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          • Very well put. Fabian Strategy needs to proc much further. Yeah it's called front lines but this isn't middle Earth. These are Guns! This isn't spears and shields. How "Front Lines" can a gun fight be? Longer range please.

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            • Bump bump bump BUMP!!!! Please fix the Titan exclusive weapons. The shotgun is weak. I'm a AR user and the Fabian has soooo much potential. I hate that you have to be within 2 feet of someone for the perk to kick in. I like the counter balance idea. JMP

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            • Bump. Good video

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            • Edited by Infestidos: 8/1/2016 6:31:33 PM
              I've always thought the following needs to happen: High RoF weapons: deal the least flinch, have the most recoil, and the least range. Low RoF weapons: deal the most flinch, have the least recoil, and the most range. Mid RoF weapons: in between the two. This is for all weapons, high RoF snipers getting a 6 mag, low RoF a 3, mid RoF a 4. Hand cannons need bloom removed, and a slight range buff. Shotguns need a range buff, but remove range finder (don't freak out, I'll explain). Range finder is the god perk for shotguns, and removing it would lead to easier balancing, and more diversity in perks. But what about universal remote? Reduce the range of it by a bit, maybe by removing hammered forge. The exotic perk increases precision damage, and basically grants rangefinder. Remember shot package? This would work perfectly alongside the precision bonus. Switch the two in universal remote. In PvP [u]ONLY[/u], reduce sniper body shot damage. Right now you can aim for the body and get a quick and easy body shot then switch to your primary to finish them off with one trigger pull. Fusions could use a slight stability buff. High RoF pulses need a slight stability adjustment. A high stability roll beats out all other archetypes. A possible way to fix it is remove hand laid stock from the mix, or high RoF only, or remove counterbalance. Or just straight up remove some stability, which would result in the least salt from players. Field scout should grant extended mag again. Ammo capacity should be changed back to what it was before. But what about the special weapons in the crucible? Simple. Spawn with no special ammo, and on death remove a round (or rounds if we're talking sidearms), and the amount is dependent on the archetype. High RoF would remove more, because they pick up more and can carry more, and low RoF the opposite. Medium RoF again in between. I think solar grenades need a DoT affect added to them, helping sun singer out a bit. You know song of flame? The perk no one uses? It should give a stat boost to allies, to armour, agility, and recovery. Defender should gain an ability on the skill tree, or straight up passive, where enemies inside are suppressed. This would increase bubble effectiveness, but it could still be destroyed if you aim for the outside.

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              • How could you buff a weapon for just pve?

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                • Bump

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                • That moment when you realize that a Destiny Youtuber is just trying to plug one of his videos on the forums

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                • My experience: here's what needs buffs. 1:Hawkmoon 2:Spare Change.25 archetype. 3: Red Death 4: Snipers (jk) 4: Life .Now heres what needs nerfs 1:Hawksaw archetype stability and range (im not going to say anymore because of the community and their disrespect of opinions which i am ashamed to be in.)

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