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Destiny

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Edited by highscore832: 7/30/2016 2:37:59 PM
2

Class balance for ROI

just some changes i would like to see with the differnt classes for the release of RoI [b]GUNSLINGER[/b] Throwing knife- up the percsion damage to about 175 so with DoT i could be a one hit kill but other setups would require addional damage. (Body shots could be ~50 for a risk/reward) Trip mines- more damage (200+ for direct hit) but also less range and more damge falloff. [b]NIGHT STALKER[/b] teather- quicker time from hit to locking onto targets Smoke gernades- less intial damage more dot. (Stop the wombo abuse) [b]STRIKER[/b] shoulder charge- smaller hit box or less agility when active. Discharge melee- a bigger aoe [b]DEFENDER[/b] Bubble- more points awarded for fireteam kills with bubble effects active Possible exotic that adds DoT to bubbles when enemies enter it. [b]storm caller[/b] I wouldnt know how to bAlance this class without effecting pve. Stromtrance active time allows a person to cross a map quickly killing anyone in the way.

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