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3/29/2010 6:36:15 PM
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urk
urk

It's the Bungie Podcast!

Doubling up in the month of March. [url=/news/content.aspx?type=news&cid=25308] click for full story [/url]
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  • bump
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  • Nice podcast even though i played the beta it was interesting.
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  • Urk ive been brainstorming alot.. about the topic of halo reach forge... i know you plan to upgrade it like everything else..but I would greatly consider you would work with me at least a little.. I had two brainstorms over the week about forge.. 1). The crosshair idea: I thought about and option that you can create a crosshair on an area of your choice..(option for each item) the item you link the crosshair to will have a line or something connecting it..to show which it goes to..but when you select the item after putting the crosshair..it shows how many feet away it is from the crosshair..this helps with putting spawn points evenly (lets say to even chances for people to race somewhere exc.) 2). The animation idea: This idea is pretty simple .. there is an animate object option for solid objects like double boxes rather than not solid like a crate..or container...there are 2 select animation buttons after you select animate object.. area 1..and area 2.... area one is the start area.. just press A where you want it... then you press the second area.. it will now move from area #1 to area #2 back and forth like a platformer game...i think players will have fun with that... as well as select animation speed option.. which could be used for obstacle courses.. to increase difficulty If you consider what i had to say i thank you .. and just in case.. anything like an xbox idea announcement is made and you would like my gamertag it is *nuculerboy* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sorry for the inconveniently long paragraphs of information Keep up the good work bungie! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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  • zip,i realy dont think so,but there is only one way to find out lets get halo reach! agreed?
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  • where are all the skulls PLEASE REPLY!
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  • im new here and i love halo!
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  • acoustic orgasm?!?
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  • I really don't get the point. The Dev Team says: "We always have been pretty good at bringing customization for the players to allow them to play by their preferences", but there is not gonna be any way to completely disable the auto-aim in Reach if the players simply want a pure experience. Even if Sage said so, I really don't agree with that statement. Game controllers are not mouse+keyboard, they play differently and it should be normal for the average user to to get warmed up as fast as a PC player, but that doesn't make the thumbsticks less precise. The players should ALWAYS have to choice and shouldn't be forced to play with auto-aim at anytime. I know the Dev Team works hard for non-gamers by tweaking that auto-aim system, but seriously... if I want to play without auto-aim, I shouldn't have to crack the game to have that opportunity. It sounds like FPS games are cursed by the "auto-aim is required on console games" mentality Other than that, looks great so far. [Edited on 04.07.2010 9:37 AM PDT]
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  • does anyone know why mine wont load. the others work but the past two months they wont play :/ edit: nevermind [Edited on 04.06.2010 12:30 AM PDT]
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  • Holy ************ *****, wow, that is kick-***. Covenant FTW Wort Wort Wort. Anyway i got an awesome covie clan its called the "Elites of Covenant" (interpret it anyway you want). plz join. i got alot of secrity roles. heres the link http://www.bungie.net/fanclub/e39/Group/GroupHome.aspx :) or you could go to my groups, either way [Edited on 04.05.2010 4:06 PM PDT]
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  • Hey, can someone tell me if my Halo 3 armors will go to reach? I spent a long time getting recon. [Edited on 04.04.2010 9:01 AM PDT]
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  • [quote][b]Posted by:[/b] urk [quote][b]Posted by:[/b] Kapura [quote][b]Posted by:[/b] urk [quote][b]Posted by:[/b] Dropship dude Hmm... it won't show up on my podcasts list. Guess I'm going to have to manually download. Epic fail. XD[/quote] For iTunes? We submit and wait it out. We've got no control over when Apple makes it live. If you want, I can start holding back the file we host until it's ready on iTunes. Lemme know. ;)[/quote]This is how you get subscribers: Let it go through iTunes so the people who REALLY love Bungie get it first, then you post it so the hangers-on can get it too.[/quote] If you really loved us, you'd listen twice.[/quote] More like 7 times. :)
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  • OK... who was whistling the end of Zelda's Lullaby right as they were just getting to Jamie trying hard to "not be good at the game"?
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  • very informative, great podcast 5 stars
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  • still good times.. good times. [url=http://i44.tinypic.com/xggot0.jpg]you can has luke's sword.[/url] like he needs a few inches anyways. [Edited on 04.02.2010 3:45 AM PDT]
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  • See, I would like to see qualification for the highest Arena division something that is earned over multiple seasons. It's probably a little late to tool that in since you seem fixed on month-and-wipe.
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  • Amused: Sir, lol at the guy at the end sir.
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  • I think I heard the word Geomerge in there somewhere so (speculation) possibly the ability to hold something in a space without gravity taking over or having your objects seizure out of place. The one thing I hope for more than most is the ability to hold an object delete it and have the object I'm holding be deleted and not the object behind the cursor. I did read something in the presentation section about how forge was added late in the timeline of H3's production so I can see now that if it was included in Reach it would be greatly refined over H3's version. Keep up the great work guys I will stand behind any game that you guys create (Unless it sucks). I do have to say good luck with the media barrage you guys have to pull off in the next month. P.S. My father and I have been looking to no avail for an easter egg where a S'pht is sitting in a corner and makes that iconic sound. I shall be looking again and I hope to see or at least hear it. [Edited on 04.01.2010 4:11 AM PDT]
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  • lolololollololololololoolololololololololololol
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  • Who the hell was breathing and swallowing into the mic for the first part of the podcast? Goddamn that was so disgusting and annoying.
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  • come on guys you gota keep your rythem. do some Breathing and just keep up your rythem. (Don't mind the spelling) any way's since supposedly since this is your last halo game do you wanna guys want to go past the 12 a year threshold. And hopefully obliderate Operas podcast. 8)
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  • [quote][b]Posted by:[/b] Wolverfrog 70MB? That's far too much for my limited Mobile Broadband allowance to handle. Anyone wish to summarise it?[/quote] Sure thing. -Field of Vision wider than H3 by about 25%. Spartans are slower and jump lower with less beatdown range to accommodate for this change. Not drastic but feelable levels. -Falling damage and falling stun are both back in. They are trying not to overdo it. -The DMR and Pistol both take 5 rounds to kill a fresh spartan. DMR is quite accurate, long range, and a "the definitive human weapon". They seem to be hard at work making the pistol a fierce and viable weapon this go round. The Needler Rifle is cross between the needler and carbine. It is a medium to long range weapon that can trigger a supercombine explosion and does "bonus damage" for headshots. Whatever that means. -The weapon sandbox has been streamlined to cut out weapons without a specific role. Currently, it seems like the SMG is out of the game completely, and I speculate that dual wielding is also out completely, although not said directly. -The grenade launcher is quite interesting. If you hold down the trigger when you fire it, the grenade will wait to detonate until you release the trigger, making it a good tool for anti-vehicle & anti-aircraft. It also has an EMP effect upon firing in this mode. Normal fire acts like a normal frag grenade, although a direct shot allows it to explode on contact. -Frag grenades have a bigger blast radius but do similar damage to H3 grenades. The blast radius increase is to compensate for grenades that don't quite hit their mark, but still deliver minimum damage, unlike in H3 where it's mostly hit or miss. -Melee will not affect your base health if you have ANY shield remaining, but one hit will always deplete it. A melee will also kill an unshielded spartan. -Elites are quite larger than Spartans and thus are easier to hit. To compensate they have more health, shield, and regain shields faster. They also seem to be the only ones who can "Roll", while Spartans get armor perms. That last part is purely speculation by me, but the evidence for it is strong. -Individual battles are intended to be longer, and shields stay down longer. Your base health will recharge 1/3 of the last damage value it took over time. E.G., If a spartan has 100 health 100 shields, and was taken down to 1 health, eventually he'd revert to 33 health 100 shields. A health pack is required to regain remaining health. -There seems to be this recurring theme of 'let magnitism and smaller reticules' for Reach. Mostly notable is that the Sniper Rifle will have even less magnitism than it did in H3. That's all I can remember D: [Edited on 03.30.2010 2:24 PM PDT]
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  • Awesome podcast as always!!!
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  • 70MB? That's far too much for my limited Mobile Broadband allowance to handle. Anyone wish to summarise it?
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  • Sounds great guys. That podcast was nice and juicy. Most the info we're getting seems to hint towards possibly the best Halo game yet. Still hoping for any details on the multiplayer respawn system and how that has been improved from Halo 3. Hear my plea.
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  • [quote][b]Posted by:[/b] Kyle112 I just had a mind image of some one jumping and assassinating a guy on a jet pack. Epic haha.[/quote] That would be Epic.... but then he dies and you fall to the ground and take fall damage. Sad face :( I can't wait for the videos of like the 10 person tall execution, lol. [Edited on 03.30.2010 8:47 AM PDT]
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