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Edited by SyKoTechniik iV: 7/12/2016 8:37:34 PM
4

In response to the recent Subclass idea from HStego... A Hunter idea I had a while back

Recently, I saw HStego's idea and concept art for a 4th subclass for the Warlock called the Lifereaper on KackisHD's Youtube Channel. The subclass had a poison and death theme, about 3 months ago I too had an idea to make a subclass, mine was a poison themed Hunter. [b][u]Hunter - Poisoncrawler[/u][/b] [i]A sickening beast trying to escape from inside[/i] [u]Grenades[/u] 1- Acid Grenade - this creates a pool of acid that damages all inside it 2- Infection grenade - sticks to an enemy dealing poison damage over time, infecting all enemies that go near the infected, dealing weaker poison damage. 3- Biohazard Grenade - A grenade that contains contaminated fog which damages foes and weakens their defenses to incoming damage (recently taken from HStego as mine wasn't that great) [u]Super - Toxicbeast[/u] #- The hunter unleashes the beast within, with the ability to spit venom at foes that leave the foes slower and poisoned, continuous spits on a poisoned enemy do less damage per hit. 1- Chemical burn - The venom shot does splash damage that leaves an area of effect, slowing, poisoning and disorientating foes. 2- Predator instinct - while Toxicbeast is active, see enemies outlines through walls, sprint faster, and gain claws that poison foes, doing damage over time. Reduces ability time and cooldown. 3- Pesticide - instead of a single projectile, Toxicbeast fires 5 weaker spits in a horizontal line for more hits on many targets. [u]Melee ability - Hazing strike[/u] #- Melee disorientates foes for 3 seconds. 1- Hangover - Hazing strike slows foes and lasts longer. 2- Radiation - on a hazing strike hit, the user becomes irradiated, poisoning any foes dealing melee damage. 3- Dust cloud - when Hazing strike is used, it creates an area of affect around the user, disorientating and dealing a third of the damage from the hit to any extra foes. [u]Perks Tree 1[/u] 1- Atom bomb - on activation of Toxicbeast, a cloud that poisons and slows enemies will stay in position for the duration of your super, kills with this will generate orbs. 2- Chemical spill - areas of effect are larger and grenades effects last longer 3 - Snake charming - all allies that are close to the user when super is activated will do poison damage with primary weapons for 7 seconds. [u]Perks Tree 2[/u] 1- Sickening speed - All abilities are activated in an instant; this decreases normal melee lunge distance. 2- Leech - upon a kill with poison damage over time, health will start regenerating. 3- Antidote - on getting an assist, you and the allied killer gains a boost to movement speed and ability recharge speed, for 4 seconds. Please let me know what you like, dislike, what you think would and wouldn't work and any other ideas, also feel free to say your views on what the characters ability would look like so i can get started on possible concept art. Many thanks, SyKoTechniik iV.

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