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6/30/2016 4:23:32 PM
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EvilTree's New Subclass Ideas

I've been reading through some other posts, similar to this- and I've decided to try my hand at it. FYI: this will be very long!! You may notice that these abilities could be similar to BO3 specialists, and OverWatch and BattleBorn abilities. My idea is that supers should be seen a bit more as abilities, not just damage dealers (like how CoD's specialist system works). I had this idea for kinetic subclasses- but that probably won't work with these. [b]HUNTER[/b]- name tbc SUPER- Gain 40% damage resistance- move 3x faster, weapon handling will speed up 25% of base with every kill while active. Lasts 7 secs. MELEE- Base melee range, 130 damage, stuns enemy slightly for 1/2 second. Short animation. -can be upgraded to give you --more movement speed upon hit --more range --upon landing a hit, the enemy is flipped 180 degrees GRENADES- -shock charge (name tbc) --acts like tripmine, but travels faster; less arc. When detonated, it stuns for 1 sec, and marks the enemy (through 2 walls) for 5 secs. Deals 40 damage. -light turret (name tbc) --acts like spike grenade, does a lot more dps, but can only target one at a time. Lasts 6 seconds. -distortion grenade --acts like frag (flashbang etc.) with large AoE, will draw nearby enemies into it, dealing a little damage PASSIVES- (more will be added) -you can trigger/be affected by your own grenades: they will return a decent portion of health and will boost move speed by 1.5x (for 3 secs) -by hitting O,O or B,B you are teleported to your position 2.5 seconds ago (has a 7 second cool down) -when super is active, grenades travel quicker and melee faster, doing more damage. [b]TITAN[/b]- name tbc SUPER- Gives an insane amount of health (around 1,000) for 4 seconds, but lowers max sprint and strafe speed, slightly. This is designed to be a counter to panic supers and sticky PvE situations) MELEE- drop kick (name tbc) Kick your opponent: range is better than normal titan melee, will do normal damage and will nock back enemies slightly -can be upgraded to --do significantly more damage to enemies in defensive positions (crouching guardians, Knights with shields up, etc.) (can ohk crouching guardians) --increase follow-up melee attack speed, upon landing one melee hit --enemies hit by this will not be able to shoot for 0.5 seconds GRENADES- -light turret --above -magnet grenade (name tbc) --a sticky grenade with slight tracking, that, when attached to a target, will deal minimal damage, but massively enlarge their hit box, and make them glow, to keep them visible -light grenade --an AoE grenade that will remove most (minor) debuffs from you or your allies that are in it PASSIVES- (more to be added) -all damage dealt by abilities, will be returned to you as health over 4 seconds from when contact is made -when in the air you are granted an overshield, once destroyed or run out, you must wait 10 seconds till you can do it again. -damage absorbed by super will increase the headshot multiplier of all guns (stacks) [b]WARLOCK[/b]- name tbc SUPER- Upon activating, a large AoE will appear around you, this will do massive damage and slow enemies caught in it, but will massively slow you too. MELEE- bump (name tbc) Throw balls of light out of your hand. Any targets within normal (warlock) melee range, in front of you, will be targeted. You can hit multiple people at once. Has slight travel time -can be upgraded to --travel faster --make the balls explode upon hit --increase potential target range GRENADES- -distortion grenade- --above -root grenade (name tbc) --acts like skip grenade. Upon hitting a surface, the grenade splits into small, tracking projectiles, which stop enemies, that get hit, from moving. How long they are stopped depends on how weak they are, and how many projectiles hit them. -light grenade --above PASSIVES- (more to be added) -the longer your super lasts the quicker you get -all ability-explosions do additional damage (melee w perk, root grenade, graviton grenade) -you are able to transfer any ability-based debuffs back onto to the enemy that gave to you, with your melee ability [i]Please bear in mind that these are more PvP focussed, in my mind, but hopefully, they would translate well to PvE content Some passive abilities are intended to be on super upgrade trees- these ones should be obvious. I just didn't have time to separate them. If you have any ideas on new names for any abilities, comment them below. The same goes for any adjustments you'd make and for new passive abilities. Let me know your thoughts on all the above: what you like & don't, what's OP & UP.[/i] Cheers, EvilTree! :]

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