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6/26/2016 9:49:15 AM
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Rise of Iron exotic ideas

Hello guys, wanted to make a page to discuss ideas for exotics. I know there's some out there already, but, oh well. Let's hear some ideas. Try to keep them a little plausible, huh? Some of my ideas Weapons: -Legion(rocket launcher) Exotic perk "We Are Many" Fires up to 5 mini rockets capable of locking on to five separate targets or any less splitting the shots accordingly. (Each mini rocket would do less then a normal one for balancing. Wouldn't be a one hit in crucible, instead taking out around 130?) -Rasputin's Gaze(sniper) Exotic perk "Give the Green Light" Fires a beacon of sorts that attaches to a surface or enemy the target then gets hit by an "orbital strike" of sorts. The initial impact from the beacon would do some damage. (Not sure how to make it sensible for indoor areas?) -The First Horseman(auto rifle)(not sure because of the fourth, but, eh) Exotic perk "To conquest" Getting a kill without getting hit will add a stack up to five. Each stack corresponds to the five stats of a weapon. Each stack will boost that trait. Example stack 1 boosts rate of fire, stack 2 impact. Etc.

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  • [b]The Twin Archers[/b] "[i]The gods that work shifts.[/i]" Dual Handcannons    "Yes, the story of Artemis and Apollo. They forged these weapons in their spare time, before guns were even imagined. They named them after themselvtes. Artemis was forged from pure moonlight, while Apollo was forged from the sun. The two were bound two eachother, like their masters: The Twin Archers. Together, they are graceful and unstoppable."   Passive Perk: [i]Dual Demise- Dual wield Solar and Void Handcannons at the cost of ADS.[/i]   Tree Perks: [i]Quickdraw[/i] [i]Extended Mag[/i] [i]Rifled Barrel[/i]   Exotic Perk: [b]Artemis and Apollo[/b]- [i]In the day, Apollo does increased Solar damage, while Artemis does decreased Void damage. In the night, vice versa.[i]   [i][spoiler]Appearance:[/i] Artemis is white and has an eerie glow that is also brighter at night. Apollo is a fiery gold that is brighter in the day. When switching to this weapon, you cross draw it from your thigh.[spoiler/]

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  • [b]The Final Battle[/b] Exotic Void Scout Rifle "The Light will prevail over the Darkness, in the end." - The Speaker Exotic Perk: Fate of Darkness [i]Kills consisting of only precision shots will automatically reload the weapon and will have a chance to suppress the next target.[/i] Sights: [i]Agressive Ballistics Smart Drift Control Smooth Ballistics[/i] Perk Slot 1: Outlaw [i]Precision kills with this weapon dramatically increase reload speed for a short time.[/i] Perk Slot 2: [i]Field Scout Explosive Rounds Perfect Balance[/i] Perk Slot 3: Unflinching [i]Its easier to aim under fire using this weapon[/i] Appearance: The casing is pure white with gilded barrel, the under parts and magazine are black. Void effects are on the end of the barrel. Similar design as the Boolean Gemini mixed with Hawkmoon. How do y'all think.

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  • Im really hoping for something like a DOT weapon. Theres a ton of talk about the plague, and so im thinking there needs to maybe be a plague weapon (Since we couldnt be lucky enough for a new subclass ;D ) -The Plague Bearer The perk would be "Patient Zero" Its a heavy that shoots a rocket or something that infects the target with a damage over time thing that stacks up damage. Like 5x more per tick or something and have a choice to either do more damage per tick or spread the DOT to nearby enemies. It would bring an interesting twist to heavy weapons since most of them follow the "BLOW IT ALL UP" strategy. It would be interesting to see something that is much more strategic. Id also love to see some sort of exotic that would use the plague to maybe control another enemy to attack for you for a short time, even though that's a little far fetched.

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