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#feedback

Edited by c0ntagion: 6/3/2016 6:08:51 AM
36

Buffing of The First Curse

[b][i][u]Note that this post refers to The First Curse's usage in the Crucible, and the buff is only wanted in the Crucible [/u][/i][/b] Link to the weapon: [armory]The First Curse[/armory] I have recently been using The First Curse in PvP. It takes 3-4 shots for a kill. This sounds not too bad until you consider its EXTREMELY SLOW fire rate, and to top it off, it has horrible accuracy. Dropping headshots is a pain in PvP with this weapon. If you don't agree, let's look at another hand cannon.... The Last Word. Yep, We've all seen the bad end of it in the Crucible before. So, we should all know it has a ridiculously fast fire rate. It kills quick; which is why it is used in the Crucible. Point is, Why should The Last Word (and Hawkmoon I guess) be the only Hand cannons really viable in the Crucible. I worked hard for The First Curse, so I would like to see it become something more. If you agree, please give this post a like so that a Destiny employee may see this and consider it. Any additional thoughts or solutions throw in below. Ideas are always welcome. I'll do my best to add suggested solutions through edits. Thanks! [b][i][u]Thanks to anyone who contributed to the post![/u][/i][/b] [b][i][u]Past here are users' suggestions to fixes[/u][/i][/b] Remember! These edits are ideas for the possible fixes. There may be some ideas that are more wild than others. Be respectful. [b][i][u]Edit 1[/u][/i][/b] Possibility of a fix: The First Curse should kill if there are 2 precision shots landed. Courtesy of [i]"SwiftBMF"[/i] [b][i][u]Edit 2[/u][/i][/b] Possibility of a fix: Have a certain perk Unflinching available for The First Curse to deal with the enemy fire. This will make it is more usable in PvP combat. Courtesy of [i]"NoShat7"[/i] [b][i][u]Edit 3[/u][/i][/b] Possibility of a fix: Up the fire rate for The First Curse allowing the weapon to land those 3-4 shots in a timely manner. [spoiler]The Last Word duplicate? Nah! What could go wrong?[/spoiler] Courtesy of [i]"nzHANGMANnz"[/i] [b][i][u]Edit 4[/u][/i][/b] Possibility of a fix: Add Icarus to the exotic perk or Battlerunner to give The First Curse the edge it needs. Also make the hand have a higher target acquisition. Courtesy of [i]"AidedEmpress420"[/i] [b][i][u]Edit 5[/u][/i][/b] Possibility of a fix: Buff the The First Curse's range as it currently has less range than the Ace of Spaces even with the exotic perk active. Make The First Curse a 2 precision hit kill while the exotic perk is active. Courtesy of [i]"SandmanRechena"[/i] [b][i][u]Edit 6[/u][/i][/b] Possibility of a fix: Buff The First Curse's exotic perk further while ADS. Courtesy of [i]"Domwompy"[/i] [b][i][u]Edit 7[/u][/i][/b] Possibility of a fix: Increased strafe speed while ADS so that the weapon has mobility. This will make you a much harder target to hit as you look for your 3-4 shots. Courtesy of [i]"FreakWald"[/i] [b][i][u]Edit 8[/u][/i][/b] Possibility of a fix: Full on fix the stability and rate of fire to optimal conditions. Courtesy of [i]"JasonLee34"[/i] [b][i][u]Edit 9[/u][/i][/b] Possibility of a fix: After perk activation, the fire rate of The First Curse should be buffed to Hawkmoon fire rate. Courtesy of [i]"Skezyy"[/i] [b][i][u]Edit 10[/u][/i][/b] Possibility of a fix: The First Curse should have a stackable damage buff for the current magazine only. (See users post) Courtesy of [i]"Le Kitty Cat"[/i] [b][i][u]Edit 11[/u][/i][/b] User supplied link to a weapon review- [url=http://www.example.com]http://planetdestiny.com/the-first-curse-exotic-review/[/url] The First Curse should be given a magazine buff (size). Courtesy of [i]"DarthBatman719"[/i] [b][i][u]Edit 12[/u][/i][/b] Possibility of a fix: While the exotic perk is active The First Curse should have increased precision damage and near maximum range. Courtesy of [i]"nicholmarine"[/i] [b][i][u]Edit 13[/u][/i][/b] Possibility of a fix: The First Curse should get a fire rate buff. Courtesy of [i]"Tuffbull88"[/i] [b][i][u]Edit 14[/u][/i][/b] Possibility of a fix: Exchange triple tap for outlaw, and replace speed reload with rifled barrel. Two precision shots should kill low armored guardians. Courtesy of [i]"P3pePwner69"[/i] [b][i][u]Edit 15[/u][/i][/b] [i]Whew! These edits take a lot out of ya. I wander if this is what a Cozmo feels like. Anyway![/i] Possibility of a fix: Add headseeker to exotic buff of The First Curse. Courtesy of [i]"fgg66"[/i] [b][i][u]Edit 16[/u][/i][/b] [quote]"The one we all seem to be asking for"[/quote] Possibility of a fix: Fix the bullets that do not register on The First Curse. Courtesy of [i]"Everyone"[/i]

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  • First curse is a 2/3 kill shot. It deals on average 95 to 97 damage. It can kill low armor guardians. With the two kill potential kill time is .5 but most players do not play with low armor. I used it for a few weeks and rarely two shot anyone. Im Iron banner it does happen more. I got a 100 crit from time to time. But there is absolutely nothing that really makes this a worth while exotic. The perks are slightly worthless in pvp. The boost to range is meh considering the bloom and cone effect is in place. Even with the boost shots tend randomly disappear. While it is nice to get that instant reload it doesn't really aid or give value to often in pvp. There is no reason to use the First Curse over any other legendary Hand Cannon. Since the majority of the time you will need 3 shots to kill a guardian why not use a faster firing hand cannon like a Lord High Fixor with range perks. I am not sure the fix. If it becomes a two shot it will clearly be in the OP category.

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