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Destiny

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Edited by SwordOwl: 3/19/2016 4:52:01 AM
10

Taken Titan Subclass

After reading a theory that the new update would introduce new Taken subclasses into the game, I got the idea for one for the Titan. Writing this is mostly for me as a form of enjoyment but maybe you'll like it as well. This is the Taken Titan Subclass: Destroyer. [u][b]GRIMOIRE: ENEMIES: TAKEN: TITAN: DESTROYER[/b][/u] [b][i]You are a Titan. A warrior of the light. A hero who zealously defends the walls of your City. You have been taken. Unclench your fists. Nothing here can harm you. This is the only place where you are safe. What training reassures you? What reflex guides your arm? Your purpose was to hold the line. To value the lives of who remained inside the City before your own. You were told to become the very wall you stood watch upon. It is a burdensome responsibility, but you shouldered this weighty task gladly. However, a wall can only do so much. A wall is only meant to weather an attack. A wall is inert. A wall... is a cage. In order to truly protect, you must reach out and strike at the enemy yourself. But you are not fast enough. The enemy would surely cut you down before you could lay hands upon them. You must become an unstoppable force. You're enemies must be rendered helpless. There is a knife for you. It is shaped like [distortion]. Take up the knife. Swear by it, and use it to cut a hole in reality.[/i][/b] -[u]Super:[/u] [i]Sundered Reality[/i] (base. no perks)- The Destroyer distorts reality within an area radiating from him (like the ward of dawn). Sundered Reality is a mobile aura that follows wherever a Destroyer goes. It does not shield the titan from outside gunfire. Within this spherical area, time is distorted and all enemy movement (running, turning speed, reloading, hostile projectiles, melee attack speed, falling speed) is slowed (let's say by 50%). At the same time, the Destroyer and allies within the radius are given a speed buff to their movements (lets say double). -[u]Perks:[/u]? -[u]Melee:[/u][i] Quake Stomp[/i] (base. no perks)- a circular AOE melee attack (similar proximity to Storm Fist Discharge) that does little damage. Instead, any enemy within the radius is knocked back upward and outward from the Destroyer. Longer than average cool down. -[u]Grenade:[/u] [i]Devastation Charge[/i] (base. no perks)- Throw an explosive charge that sticks to the first surface it comes into contact with. The charge will be remotely detonated by pressing the Grenade button again. The explosion detonates in a spherical shape (about the size of a pulse grenade) and deals massive damage (similar damage to a tripmine). Devastation Charges will explode after a set time and can be detonated by enemy fire. [spoiler]If you have any further ideas or feedback for me, feel free to post.[/spoiler] Edit: changed details of Quake Stomp and Sundered Reality

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