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5/3/2016 5:35:05 PM
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Wanna Check out Some Exotic Ideas?

I figured I'd throw these out there if anyone wants to take a look and provide some feedback. The Khvostov one I actually really like, and could actually see fitting into the current meta, whereas the "Stonehenge" type rail cannon was more just for fun. Enjoy! Khvostov [spoiler]Exotic Multirole Primary Kvhostov Legacy "An archaic weapon, re-tooled for the modern battlefield" Exotic Perk: Modular Assembly- weapon can fit one of four attachments to drastically alter its role. -Suppressor: While weapon is equipped, Guardian radar signature is decreased -Selectable Fire: Pressing reload while magazine is full switches weapon between pulse and automatic fire. Damage scales accordingly. -Marksman Mod: Equips medium-zoom scope, magazine size reduced, weapon changed to low-ROF scout rifle archetype. -Launcher: Attaches underbarrel grenade launcher. Grenade recharge is slightly improved, and grenades are fired via the launcher, improving accuracy and range. First Tree: Aggressive Ballistics, CQB Ballistics, Field Choke Middle Tree: Snapshot, Lightweight, Fitted Stock Last Tree: Feeding Frenzy Visually this is almost identical to the standard Kvhostov. Something that could be implemented on this gun would be selectable weapon skins, altering its camouflage. Depending on feedback, the standard sight (used for Select Fire and Launcher modes) would be either the cracked original, or an improved original sight. Suppressor adds a suppressor and switches the weapon to iron sights. Select Fire adds a fire mode tab on the receiver, and equips a foregrip. Marksman Mod adds a barrel extension and an ACOG-type scope, with a slightly different stock and visually shorter magazine. Launcher, as one would imagine, adds a grenade launcher. The weapon at its base follows the high rate of fire auto rifle archetype. Its standard form is Select Fire.[/spoiler] And the Stonehenge homage, the "Impenetrable Ring" [spoiler]Name: The Impenetrable Ring "Built for peace, repurposed for war" Exotic Rocket Launcher The Impenetrable Ring is a largely unremarkable-looking rocket launcher, boasting slim proportions similar to the scorch cannon. It is a slate grey, covered with squared-off panels and cooling vents behind the shoulder. The launcher tube is tapered into a single long barrel, and the sight features a fighter jet-style heads-up display. Only carries three rounds in reserve. -Exotic Perk: Shattered Skies- launcher fires a single, high velocity, unguided round toward a target location. Upon impact, warhead releases a large cloud of flammable gas, which is ignited shortly thereafter, creating an incendiary damage cloud. -Secondary Perks: Lightweight, Perfect Balance, Unflinching Final Perk: Falling Stars- if fired while airborne, warhead detonates in close proximity to targets, instead of on impact. -Weapon must reload after firing each shot. Now obviously this is a bit OP, but I figured it'd be fun to see what I could do with the source material. This is inspired by the Stonehenge rail cannon from Ace Combat 4: Shattered Skies[/spoiler]

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  • 1
    Vel
    Vel

    BRING THE OLD TOWER BACK 2024 - old

    [quote]I figured I'd throw these out there if anyone wants to take a look and provide some feedback. The Khvostov one I actually really like, and could actually see fitting into the current meta, whereas the "Stonehenge" type rail cannon was more just for fun. Enjoy! Khvostov [spoiler]Exotic Multirole Primary Kvhostov Legacy "An archaic weapon, re-tooled for the modern battlefield" Exotic Perk: Modular Assembly- weapon can fit one of four attachments to drastically alter its role. -Suppressor: While weapon is equipped, Guardian radar signature is decreased -Selectable Fire: Pressing reload while magazine is full switches weapon between pulse and automatic fire. Damage scales accordingly. -Marksman Mod: Equips medium-zoom scope, magazine size reduced, weapon changed to low-ROF scout rifle archetype. -Launcher: Attaches underbarrel grenade launcher. Grenade recharge is slightly improved, and grenades are fired via the launcher, improving accuracy and range. First Tree: Aggressive Ballistics, CQB Ballistics, Field Choke Middle Tree: Snapshot, Lightweight, Fitted Stock Last Tree: Feeding Frenzy Visually this is almost identical to the standard Kvhostov. Something that could be implemented on this gun would be selectable weapon skins, altering its camouflage. Depending on feedback, the standard sight (used for Select Fire and Launcher modes) would be either the cracked original, or an improved original sight. Suppressor adds a suppressor and switches the weapon to iron sights. Select Fire adds a fire mode tab on the receiver, and equips a foregrip. Marksman Mod adds a barrel extension and an ACOG-type scope, with a slightly different stock and visually shorter magazine. Launcher, as one would imagine, adds a grenade launcher. The weapon at its base follows the high rate of fire auto rifle archetype. Its standard form is Select Fire.[/spoiler] And the Stonehenge homage, the "Impenetrable Ring" [spoiler]Name: The Impenetrable Ring "Built for peace, repurposed for war" Exotic Rocket Launcher The Impenetrable Ring is a largely unremarkable-looking rocket launcher, boasting slim proportions similar to the scorch cannon. It is a slate grey, covered with squared-off panels and cooling vents behind the shoulder. The launcher tube is tapered into a single long barrel, and the sight features a fighter jet-style heads-up display. Only carries three rounds in reserve. -Exotic Perk: Shattered Skies- launcher fires a single, high velocity, unguided round toward a target location. Upon impact, warhead releases a large cloud of flammable gas, which is ignited shortly thereafter, creating an incendiary damage cloud. -Secondary Perks: Lightweight, Perfect Balance, Unflinching Final Perk: Falling Stars- if fired while airborne, warhead detonates in close proximity to targets, instead of on impact. -Weapon must reload after firing each shot. Now obviously this is a bit OP, but I figured it'd be fun to see what I could do with the source material. This is inspired by the Stonehenge rail cannon from Ace Combat 4: Shattered Skies[/spoiler][/quote] Yesh. Bamp

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