Also tell me if I missed any...
Taken Servitor.
Taken Legionary.
Taken Harpy.
Taken Dreg.
Taken Shank.
Taken Shrieker... *shivers*
^None of these are in the game^
[b][u]What special Taken abilities would these guys have? Tell me ideas in the comments below![/u][/b]
[b]My favorite Ideas[/b]
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Revives post
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Taken Servitor: Leaks corrupted Ether constantly, obscuring vision and damaging anything that isn't a Taken or Hive. Taken Legionary: Can cloak itself in armor made of Darkness and recklessly charge the enemy. It gains a powerful overshield in this state, and the impact does massive damage and knockback. Is vulnerable after this attack for a few seconds. Taken Harpy: Can lock its gaze onto an enemy and tether it in place for a certain time. It cannot be dealt precision damage in this state. The tethered foe cannot move, and aiming speed is drastically decreased. Supers also can't be used while tethered. Taken Dreg: Can briefly transform its shock knife into a massive Arc blade. This state only lasts about 15 seconds, so for that duration it aggressively closes the gap. Once close enough, it unleashes a massive horizontal slash hitting a wide range in front of it. The sword disappears after this attack.
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Taken skolas would be a douche
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Come on! Show me dem ideas
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I'm pretty sure robots cannot be Taken, so Servitors and Shanks are out. For Harpies, I'm not completely sure, and same with Legionaries. And Dregs suck, so there's that.
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Taken Shrieker....the mere thought of this sucks.
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Edited by Ghostfire239: 4/25/2016 9:19:13 PMTaken colossus (Except for certain Ultras) When he stomps a Blight forms around him to trap you.
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Taken colossus (not including the one from the mission)
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Dreg Shanks Ogre (Not the raid ones)