JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

#Halo

2/7/2011 11:06:07 PM
133

You thought Armor Lock slows down gameplay?!

Okay, it's obvious that armor abilities like armor lock are a crutch for the nooby, extending their lives by pressing a button, but I'd like to draw attention to a much more nooby feature of Reach: [quote]CORNERS[/quote] I would dearly like someone to explain to me what the heck Bungie was thinking when they decided to put these in the game. They have to be the biggest crutch for the cowardly that I have ever seen. I can barely count the number of times that I've been screwed over by a noob/camper that used a corner. It's like every time I'm about to kill someone, they just have to push their joystick in the general direction of a corner, and suddenly they can live. And even if I try to follow them to finish off the kill, they throw a grenade on the ground at the corner, and I either have to back off and let them get away or keep going and risk getting hit by the grenade and then subsequently headshotted. This is pure cowardice. I could out-DMR the crap out of them, get them to one shot while barely taking a hit, yet it doesn't matter, because they're at a corner. All I can really do is spam grenades at them and hope to get lucky, and even that isn't an ideal use for my grenades. [quote]Why corners are overpowered[/quote] Advantages of a corner include: 1. Semi-invulnerability. All you have to do is sit right by the corner, and when you're getting shot from one side, you move to the other and BAM! you're safe. 2. Escape routes. If you're fighting a losing battle, run to a corner and you'll have perfect cover to get away entirely. Throw a grenade at the corner to make sure no one can pursue you. 3. Concealment. No one can see you around a corner, so all you have to do is wait there and watch your radar, ambush whoever 4. Minimal exposure. When you're at a corner, you have far fewer directions to worry about than you would otherwise, as the number of sightlines that threaten your position are significantly reduced. [b][i]There are no disadvantages to using a corner[/i].[/b] Now this wouldn't be such a huge problem if any of the above advantages required skill to utilize them, but they don't require any skill whatsoever. You simply have to [b][i]be at the corner[/i][/b] to gain all the advantages. [quote]Why corners should be removed[/quote] Corners slow down gameplay far more than anything else ever could. Imagine how fast a team slayer game would go if there were no corners to hide behind. Armor lock doesn't even come close, and at least it has SOME disadvantages... Not to mention, as I said before, you don't need to be skilled to receive the advantages a corner offers, you simply have to push your joystick towards them and it all falls into your lap. They also encourage camping, which of course is also a huge detriment to gameplay. Seriously, what better reason could you find to sit in just one specific spot than the advantage a corner offers? I'm sure people are thinking "If both you and your opponent can use a corner, then what's the problem?" The very fact that you HAVE to resort to using a corner in order to succeed is, in itself, a flaw, but beyond that, there is absolutely no guarantee that when you spawn, there'll be a corner available to you, and even if there is, you can either choose to be camper, or take a huge risk moving to a different corner to put yourself nearer the action. I guarantee that if corners were removed, the more skilled player would win far more often than they currently do, because no one could depend on these unbalanced abominations. TL;DR: The bottom line is corners turn matchmaking into a crapfest, allowing anyone to survive a fight that they might lose, like true cowards and noobs. Anyone with a decent amount of skill would stay and kill or get killed. If bungie doesn't release a title update soon that gives us slayer gametypes and maps with dmr-only, no melee damage, no armor ability, 3 shot kills in big alleyways with teams spawning at either end with nothing to hide behind and maybe some pretty decorations on the walls, I'm gonna snap my disc in half. :P You may notice that I posted this topic twice, and that's because, having not created many topics, I wasn't aware that the poll question would turn into the topic title...
English
#Halo #Reach

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I understood what you meant with your poker analogy, I was just elaborating further. I would disagree about 'skillful competition' in poker, however. That aspect takes place in the mind, an arena completely separate from the unknowns and randomness of the cards. To put it simply, if you have two players playing Texas Hold 'Em, both who are going to play the hand to the river no matter what, who wins will be based [i]completely[/i] on the luck of the cards. This takes any skill out of the equation entirely. To address pros and cons. It's true, that one's opinion will most likely overrule the truth of the matter. For you to say Evade is more overpowered than Armor Lock, in my eyes, is silly. You may think otherwise. I'd simply attempt to convince you by saying, yes, you are [i]very[/i] mobile with Evade, however, while using it and after using it you are still vulnerable to any and all damage and death. That's a pretty big con. AL on the other hand eliminates that con altogether and replaces a big con with a small one, immobility. All I'm saying is that having an ability with many more pros than cons is imbalanced (regardless of what value you give to each pro or con). Evade is 1 to 1, greater mobility, still can take damage and die. AL is like 6 to 1. Anyone can see that's, at the least, [i]a little unbalanced[/i]. All I'm advocating is for one more con to be added or a pro to be removed. A simple "plasma pistol overcharge now pops the AL user out of AL" would help balance it out tremendously. Also, I'll agree with frosting not being too difficult to deal with. A grenade or power weapon or the AL user out in the open will result in instant death after using up their AL. Can't you see though that the problem is the fact that [u]there are times when frosting saves a AL user from otherwise certain death[/u]? That being true is bad enough in and of itself, despite how many times it actually occurs in game (which for me is often). [quote][b]Posted by:[/b] Lord Bryne Uh, the thing about the poker analogy, I really just meant I use it as an analogy about random mechanics removing skill. The idea being, there's plenty of skillful competition in poker, even though the game is based on unknowns and randomization. Anyway, you know, by the pro's vs con's style argument, I'd say evade is much more overpowered than armor lock. It's really a meaningless argument anyway, since people will place arbitrary value on different pros and cons. Like me, I think mobility is a huge plus, which is why I use virtually nothing but evade and sprint. And I don't think frosting is a huge advantage, I find it's easily dealt with, and rarely turns the tables. What basis do you have to convince me otherwise? And vice-versa? There's too much ambiguity.[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon