JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Atypical Typo: 3/9/2016 1:19:03 AM
145
119
Atypical Typo
Atypical Typo

You're true Gaurdian Angle! old

"Chamber of Decay" horde mode idea

On my free time (while pooping mostly) i was thinking about an idea for a "horde" mode. Not like the PoE at all really just you and 5 of your friends surviving waves of enemies who will get stronger and in greater number based on how much waves you've survived. The loot on this game mode will be determined by how many rounds you've completed for example: Round 7: [u]fusion rifle[/u] or [u]arm piece[/u] Round 10 (1st boss battle): [u]sniper rifle[/u] or [u]shotgun[/u] or [u]sidearm[/u] or [u]chestpiece[/u] Round 15: [u]rocket launcher[/u] or [u]LMG[/u] or [u]leg piece[/u] or [u]class item[/u] Round 20 (2nd boss battle): [u]pulse rifle[/u] or [u]hand cannon[/u] or [u]auto rifle[/u] or [u]scout rifle[/u] Round 25 (3rd boss battle): [u]helmet[/u] [b]and[/b] [u]shader[/u] Final round 30 (final boss): [u][b]Exotic sword[/b][/u] or [u]exotic engrams[/u] [b]and[/b] [u]emblem[/u] *note* each round completion will give glimmer, some materials and 1 mote of light (3 for each boss round completed). The challenge of this playlist is that if everyone dies, you will get a "loss" kind of trial of osiris, with 10 wipes you have to start all over to the last [b]checkpoint[/b]. There will be [b]checkpoints[/b] at the end of round [b]10[/b] and [b]20[/b]. The first few rounds could be really easy like you're only facing a big number of thralls and that's it, then maybe add a few cursed one and a few major ones as each round goes, and then add sone kights and so on. Also, there could be some modifiers added to it like for example: "hunger" increase movement speed of thralls by 30% idk let's be creative! **thanks to [b]rickylumic 77[/b] here are his ideas for some modifiers [quote]Some ideas for the modifiers? Long Night - Taking damage slowly drains your super bar. Exponential - Orbs of Light recharge grenade and melee charges to full. Entropy - Enemies have their shields randomly reassigned. Dance of Death - Agility and movement speed increase massively when enemies are in close proximity. Triumphant - All headshot kills produce explosions. Reasons Unknown - Guardians spontaneously teleport to a random location when critically injured.[/quote] For the drops i don't have names for the armors yet but i got some ideas for the weapons: [b]Hensen's Despair[/b] (fusion rifle) -fast charge rate -low impact -mag: 6 -arc [b]Unkown history[/b] (sniper rifle) -very high impact -very low rate of fire -mag: 3 -void [b]Valek's response[/b] (shotgun) -high impact -low rate of fire -mag: 4 -solar [b]From now on[/b] (sidearm) -slightly more impact than the other available sidearms -lower rate of fire -mag: 15 -arc [b]Hauzaru's theorem[/b] (rocket launcher) -medium blast radius -high velocity -mag: 2 -void [b]Until the end[/b] (LMG) -very high impact -low rate of fire -decent stability -mag: 31 -solar [b]Predictable ending[/b] (auto rifle) -very high rate of fire -very low impact -decent stability -mag: 72 -kinetic [b]Ooshu's charisma[/b] (pulse rifle) -very high rate of fire -very low impact -decent stability -mag: 36 -kinetic [b]Fitting plot[/b] (hand cannon) -medium impact -medium rate of fire -mag: 11 -kinetic [b]Wellan's apogee[/b] (scout rifle) -high impact -low rate of fire -mag: 13 -kinetic [b]Hive Bane[/b] (exotic sword) -very high damage (+25% on hive) -slow swing -low launching range -void Special moves: -[b]blocking[/b] -[b][u]Ground pound[/u][/b] "hit the floor with a devastating blast pushing back any enemies around you" (consume 15 heavy ammo energy out of 60 max) **this sword will have some hive-ish look on it and will be very massive. It will require two hands to swing it** Thanks again to the nice feedback of [b]rickylumic 77[/b] i now have name for each classes armor sets : [quote]Titan Armour: Helm of the Pitiless Arms of the Godless Bones of the Helpless Boots of the Merciless Warlock Armour: Fury of the Ogre Grasp of the Knight Heart of the Acolyte Legs of the Thrall Hunter Armour: Skull of Rot Gauntlet of Decay Chest of Wither Greaves of Infestation[/quote] For the bosses i got some idea but they may be modified with time idk x) First boss: [b]Irsh hunak, the stalker[/b] -its basicly a fast ultra thrall that goes invisible and do sneak attacks. To damage him you and your fireteam will have to stand on the "circle of lights" that will spawn randomly giving you the "bane of the undead" buff that allows you to do damage him for a short time (~5sec). Second boss battle: [b]Zakree, the unforgiving[/b] -its gigantic oger that can only be damage if one member of the fireteam is pointing the "light turret" directly at its weak spot which is a small portion of its head. Doing so will also stagger him for as long as the light of the turret is pointing at his weak spot. Thing is, you have to protect the member of your fireteam who is using the turret because he will get the "scent of decay" debuff that will attract a [b]lot[/b] of thralls directly on him. Third boss: [b]Hemgar, Spawn of Decay[/b] -its a big greenish knight covered with decay and green smoke coming out of his body. With the right arm he hold a big rotten sword that uppon hitting a guardian will leave him with the "Mark of decay" debuff that will kill him in the next 20 seconds and be transfered to any guardians that get in a 2 meter radius of the infected one. The only way to get rid of the "mark of decay" is to step on the only "circle of light" that will spawn randomly around the map and respawn somewhere random after a short period of time. And with his left hand, [b]Hemgar[/b], will randomly supress one member of the fireteam (exactly like the templar in VoG does. This boss can be damage at any time during the fight there is no other mecanics to him. Final boss: [b]Gharok-Hul, Harbinger of Despair[/b] Now this is Allak-hul's big brother, you know the one you killed in the sunless cell? Okay so [b]Gharok[/b] looks really similar to him but here's the catch: he is freaking huge like, its a goddamn abomination! So basicly what he does is: after a short period of time in the fight you will see "Purging ritual" in the down left corner of your screen with a 5 seconds timer. This means that after those 5 seconds, he's going to purge the ground with a wave of corrupted and decaying light. In order [b]not[/b] to get [b]one shot kill[/b] by this wave, you will have to[b] jump in the air[/b] to avoid getting touched. There will be thralls and knights every where around the map chasing you so be careful! You have to be aware of the moment [b]Gharok[/b] will strike but at the same time, you will have to clean mobs to get some air. Then, after a certain amount of time, 2 shriekers will spawn over [b]Gharok[/b]'s head. You [b]have[/b] to kill them quickly, because if you don't you will get the "[b]wrath of the abomination[/b]" debuff that will...well wipe the shit out of your team. Don't forget! This wipe will count! You have a total of [b]10 wipes[/b] max before having to start all over from the [b]last checkpoint[/b] So, if you manage to kill the shriekers in time, [b]Gharok[/b] will be staggered for 35 seconds. Then, there will be a "circle of light" that will spawn at the exact same position every time. 5 members of your fireteam will have to stand on it in order to spawn platforms (like in oryx fight) the remaining member of the fireteam will then have to ascend all the platform (its a jumping puzzle) to get to the very top right above [b]Gharok[/b]'s head to take a "relic" which is gonna be a sword and have to slam it on the boss's head. Doing so will take away 1/4 of his health bar. When 3/4 of his health bar will be taken away, he will then [b]enrage[/b] this will cause him to engage the "Purging Ritual more often and he will swing his axe 35% faster than normal. There will be more ads including majors and one extra shrieker will spawn over his head when the time will come. For the rest, its the same, 5 guardians have to step on the "circle of light" and the other one goes on top to get the relic and deal the final blow. **[b][u]bonus round after final boss completion:[/u][/b]** Thanks to [b]Hive_Kight[/b] with his feedback, here's his idea for a [u]bonus[/u] round after you've completed the final boss battle: Round 31: [b]Last hope of the light[/b] This round is all about surviving until you can't anymore. Its a death sentence round that will give you an extra chance at getting some of the legendaries and the exotic sword. This round will be ranked across the world based on how long your fireteam have survived. The round will be timed and will get increasingly harder until the last light of your fireteam faints away. Best fireteams could be on bungie's record tracker and they could get some sweet exclusive "cosmetic" loot like emotes shaders and emblems. [b]the actual map[/b]: hive figured (see what i did there ;)) since its called "chamber of decay" well the map will be a big wide-opened cave with some rocks here and there to provide cover and some other hive-ish stuff. Well there you go!, Looking foward to some feedback guys! If you made it this far, thank you very much! I appreciate it! :) *edit: really good feedback so far! And also, i certainly did not wrote all of this [b][u]while[/u][/b] pooping that was just the thinking part x) **edit: I've slightly altered [b]Gharok[/b]'s fighting mecanic to give it more "sense" since i also provided a description of the map, making his previous "360 ground slash" mecanic incorrect. [spoiler] reached caracter's limit x)[/spoiler]
English
#Destiny #Idea

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon