JavaScript is required to use Bungie.net

#feedback

2/18/2016 6:06:08 AM
13

New Event: Invasion

Yeah, I'd play it!

70

I don't see how this would be possible.

10

No, I wouldn't play it.

1

Been letting this boil for quite a while. I want a large scale event that hits the entirety of a planet. Here's a breakdown of how it would work: Example planet: Earth Cosmodrome. Time Event is live: 30-60 minutes Time between events: 1-3 Hours Planet Icon when you hover over it in Destination selection will show a Event live timer displaying whether the event is live or how long until it goes live. Loot: Plentiful Enemy Faction: Hive or Fallen Score based on participation and overall score from killing enemies and the way you killed them (Head shot, Grenade, Super, Melee, Relic, etc.) This will prevent players from killing one enemy and getting full credit for event completion. Score determines post-event rewards, breaking a score threshold guarantees those set reward at the end of the event. Event specific Weaponry(As it made me sad to see that there were none for Crimson doubles.) Event specific Armor, Ghost, and Class Item. Random loot for completion as well as drop during the event. Reputation: Haven't given much thought to this. Event specific bounties: Again, haven't given much thought to this, last time we had a PVE specific event was Queen's Wrath at the beginning of Destiny, I miss it so much, though it wasn't that much of an event. Event Breakdown: Since the event is larger than one player can handle on their own, I would encourage 2-3 man patrol fireteams. The event areas: Mothyards, The Stepps, Skywatch, The rocketyard, The divide, and The forgotten shores. All are areas that are public and not closed to your team only. The event will hold objectives specific that must be completed in order to continue to the final objective. Objective samples 1. Close the rift Must escort a dark light relic to the rift to stabilize and close the rift. While carrying the relic you are slow and weak, you take more damage from all sources. Enemies will spawn until the rift is closed. 2. Activate Rasputin's AA Cannons Ghost must Scan and route power to the AA Cannons to Destroy incoming Enemy ships. Players will have to stay near ghost as processes the AA Cannons. 3. Collect intel Hunt down Powerful enemies and take their intel, they will have a be under guard by more enemies. Must collect 10 pieces of intel. 4. Destroy munitions depots Enemies are guarding munitions depots at landing sights. Destroy 7 depots to continue. These are just sample objectives, this could be variable based on planet or server randomization of objectives. Final Objective: Defeat the Archon King or Hive Terror This boss, to put into perspective, is 2-3 times larger than Atheon and crota, and could have a shield disabling objective similar to Crota and Skolas. Enemies will be abundant but have a balance power rating so they serve as a threat but shouldn't be terribly deadly to player as they are engaging the boss. Boss will not be able to be killed in one encounter, but if you hit a set damage score threshold, a participation award will be sent to you when the boss dies, meaning you don't have to be present for its death. 10 minute timer to inflict as much damage as possible before he retreats. Hope this gets around, share and like, comments and critiques encouraged, thank you for reading my idea i have had for more than 4 months, hopefully I'll have more ideas for you soon, both weapons, events, and other random stuff I think of. Please vote and share with everyone you find to see what they think too.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon