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#Gaming

Edited by Tiber of Astora: 11/3/2015 5:46:30 PM
141

How did Halo die?

The convoluted extended universe changed Halo's intended narrative.

89

The multiplayer has become too fast paced.

57

The art aesthetic of Halo has become less rugged and more sci-fi.

31

The game doesn't provide the incentive to keep playing.

48

The exclusion of classic game modes and an interesting campaign.

85

All of the above.

266

Halo isn't dead. (Explain your reasoning.)

768

READ THE DAMN POST BEFORE ENTERING FAN BOY MODE! The Halo community has become so cancerous. -_- [b]Be aware that not all the options listed are my opinion. I merely compiled some of the main reasons people dislike 343i's Halo.[/b] While I don't believe halo is truly dead, what it once was will never be again. Personally, the two biggest issues I have with 343i's Halo are with the lore and the art aesthetic. I care little for gameplay changes. Story and design are my favorite aspects of a game. __________ The extended universe of Halo used to be, as the name suggests, just an extension of Halo's lore. However, with the addition of various Forerunner novels, it quickly went from being an [b]extension[/b] to being an [b]editor[/b] of established lore. Hell, with the release of Halo 5 many people, newcomers and veterans alike, were confused as to what happened between Halo 4 and the new game. Most were left scratching their heads at the situation presented to them as they began the campaign. Only those who kept up with the extended universe truly understood the events that led up to Halo 5. This alone is an extreme change to the franchise, considering that Bungie's Halo trilogy was, chronological and continuous in its narrative. If that wasn't enough, the extended universe brought another change to Halo, one that I will never forgive the developers for. That change was the demystification of the Forerunners. Prior to the creation of novels like Primordium and Cryptum, the Forerunners were merely a long dead civilization of space-faring aliens. The mysteriousness of the Forerunners and the interactions made between their technology and human characters helped drive the Halo narrative. When the novels eliminated that mysteriousness, the Halo franchise diverged from creating an interesting narrative to appeasing the continuity of lore. Now, it seems that the lore of the extended universe has taken president over the lore of the games themselves. [b]Instead of pertaining to humanity's struggle and topics like religious extremism, we have a Halo story muddled by convoluted lore. [/b] The use of a Forerunner-based narrative has set aside the once meaningful narrative and rugged aesthetic of past Halo games and, subsequently, has changed both to fit that Forerunner vibe. Where once we saw the foreign ring-world of Halo, the cramped city streets of New Mombasa, or the muddy forests of Earth; we now see the borderline copy/paste aesthetic of Forerunner shield worlds. Where once we saw rugged military hardware and lived-in environments; we now see shiny metal and sci-fi scenery. Where once we saw sickening and dilapidated space-zombies; we now see over the top robot men. Where we once saw colorful and badass religious aliens, we now see wort-covered lizard men and grunts with no masks. [b]The rugged Halo of the past has become a sleek and polished world of science fiction rather than the once believable world we were exposed to during Bungie's time.[/b] All in all, the Halo I grew up on is gone. The issues that many long time fans have are a result of bad decision making on part of the developers. What we see now regarding both the story and aesthetic of Halo is a result of Halo's developers abandoning their old player-base for a newer, younger generation of gamers. __________ [quote]Edit: I feel that Reach best depicted the rugged atmosphere of Halo. You can dislike the gameplay or the way it contradicted the EU, but that doesn't detract from my point. That said, I find the new aesthetic less real and more science fiction than what was originally intended for the franchise. The same goes with the lore and narrative of 343i's Halo games. I don't dislike Halo 5 or Halo 4 for that matter, they're fun games, but what I consider the [i]old[/i] Halo - is dead[/quote]

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  • i died in halo 3 would be a good start

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  • ...........bungie gave up.

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  • I liked the old game modes better than the new ones Halo 4 is what killed the series for me

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  • Halo is dead. Call me a Bungie fanboy all you want, but I hate how 343 is doing this and frankly I haven't liked anything they've done so far.

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    • Edited by OOKEVIN545: 11/6/2015 10:56:14 PM
      I hate clean art styles and halo 4s armour looked like plastic. I just hate these art styles ,the rugged art styles of the previous ones were great. Edit:ok I'm glad I could get that off my chest

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      • Edited by C Moth: 11/7/2015 2:23:39 AM
        What the OP said simplified: Halo used to be a game that you could have fun in and follow the story by just playing the game. Now, if you haven't read the books you would be completely lost as far as the story goes. In order to enjoy the story you now have to be an avid reader. Not having read the books would also mean that a lot of the new game mechanics have lost their realism. I've read all of the books, I understand the content and I haven't even noticed the problem. Some of my friends haven't read the books, they're confused until I explain it to them. The OP has a point. It's not the same casual gaming experience with a hint at a deeper meaning that have an emotional connection. The casual fun has been abandoned and has been replaced with an artificially contrived story that is now a runaway freight train. By the way: the two Forerunner novels are only readable if your are a true Sci-fi devotee. To anyone else they will seem like overly drawn out narratives. If you think Lord of the Rings trilogy was long winded, you've seen nothing yet. The Forerunner books make Frank Herbert's "Dune" feel like a Seuss children's story.

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      • Edited by TSchmelz: 11/11/2015 5:37:30 AM
        I would say the lore has definitely went down a notch. The Kilo-5 trilogy did its best to run Halseys name into the ground, and I feel its only gotten worse. Especially since they've made ONI go from shadowy bogeymen who were still on the lighter side of the scale, into stupid evil.

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      • The moment they decided to ditch Halo 4 writers and replace them with Spartan Ops writer. The game feels like an Expansion to Spartan Ops and a mediocre one.

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      • With a whimper.

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      • Yes halo has went through a lot of changes since reach. Halo 4s multiplayer was fun but the armor for me was not how I expected it to look.the campaigns were fun and halo 5s campaign was sort of short and strange. I enjoy it though and the new warzone gamemode is by far one of my favorite gamemldes. Kind of like halo reaches elites vs spartans game mode but ballanced. I like all halo games, including halo wars and Spartan assault.

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      • [quote]once believable world we were exposed to during Bungie's time[/quote] Halo? Believable? Bullshit.

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        • Totally agree, although I've passed on H5 for now, but being a Marathon man and player of all FPS Halo games I think I'm qualified to piss off the teenagers. The mystery of it all is exactly what the goofy H4 installment missed, big time. Reach was kinda campy and contrived, but frankly so was ODST with its Cinemax late nite style music. But introducing the Didact was just craptacular. At least the gameplay never suffered until 343 took over. If H5 succeeded with decent gameplay and networking, that would be a step up.

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        • SJW and feminist influence ruined halo

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          • Reach killed it.

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          • Halo 5 has not killed halo at all. Halo 5 is a major improvement to the Halo series. It's the best Halo yet. I'd rather be playing it over fallout 4 right now. Stop complaining just because you can't accept change.

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            • Halo: Reach was the last good halo.

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              • Pay for RNG and 343's attitude towards the people who oppose it... I'm not buying any 343 product, even if I would be erased from existence...

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                • Halo has sucked since Reach

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                • It's called halo sucks and has for a long time only fan boys play it

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                • In other news, Windows has also died after 8 came out.

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                  • I agree, when you played through the first three halos you could believe that all of it could be real, but now with all the floaty stuff and the random pieces of metal floating around it doesn't seem believable, halo has changed massively, it's a different franchise with the same name.

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                    • It died when Microsoft took over

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                    • Halo died because of 343. Halo reach and halo 4 -blam!-ed everything up

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                      • Clearly Halo is not dead. Halo 5 has already sold millions! (I did the math, and even though the $400 million dollars includes all the other stuff, there is no way it has not already sold millions.)

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                      • I mean, nobody knew what happened between Halo 3 and 4....

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                        • Didn't ya play the games? Chief blew up the Halo rings, silly. That's why they're dead. [spoiler]This is a joke, I in no way meant to make anyone mad.[/spoiler]

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