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#feedback

10/19/2015 12:53:12 AM
13

Rodeo perk useless? Please let know!

([i]Rodeo: reduces the severity of this weapons recoil[/i]) This perk is since day one in the game and appears still on TTK weapons. I have spend hours shooting walls with all kinds of weapons and this perk never made any difference. It can appear on different weapons like machine guns, auto/scout rifles and even sniper rifles but it does exactly NOTHING in terms of recoil or where youre bullets landing. I just want to know what the perk does, because it seems as an complete waste of an perk slot. I mean, the counterbalance perk almost completly decreases the side to side recoil and is one of the best for automatic weapons, so rodeo has to do something. If anyone knows something, please let know.

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  • Rodeo makes your shots group together more tightly. This is useful for getting multiple followup headshots. Its effects will not show up in stat bars, but if you use do a bit more of your wall shooting tests and pay close attention specifically to the spread of the shots, you'll see they tend to group very close together when you use a weapon with Rodeo. I have it on a DIS-47 plus Hand-Laid Stock, Fitted Stock, and SPO-28. The high RoF tends to kill my fingers after awhile, but it is a laser beam with very high aim assist, very high stability, and tight grouping shots from Rodeo.

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    • For everyone who thinks rodeo reduces horizontal recoil you are wrong. That is counterbalance. Here is proof. http://youtu.be/PVJ9HZJne9k

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      • Dexter307 is right (thankfully someone). Counterbalance almost eliminates horizontal recoil and is a great perk. But I started this to bring to you guys the message that the Rodeo perk (NOT TO MISTAKE WITH COUNTERBALANCE) is useless since day one and nobody (exept me) cares.

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      • Rodeo makes the recoil go up and down, instead of pulling left or right also. That is what is "more predictable." Some people like it, because it makes it easier to line up follow-up shots if you only have to correct in one axis.

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        • It makes recoil completely vertical

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          • It is supposed to reduced muzzle clime a.k.a. vertical recoil but it doesn't seem to do much.

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          • Thus perk reduces side-to-side recoil so basically only good on heavy machine guns

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            • I also thought about that the description of the perk is missleading or wrong. Maybe it only activates under specific conditions or does something completly different than recoil reduction, maybe they messed up at programming it. Like I said I spend hours with more than 10 different weapons to test this perk, shooting walls, measuring the distance between the holes, activading the perk and repeated. It does absolutly nothing under normal conditions. I really want to know what it exacly does, so I can enjoy weapons with that perk, but right now its like you get a weapon with an perk called "[i]a##hole[/i]" and the description says "[i]No buffs for you d##khead[/i]".

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            • It didn't get rid of recoil much.

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            • I think it only operates under sustained fire, so autorifles and machine guns, and to a smaller extent pulse rifles. I can't guarantee this is anything but wishful thinking, but it sure [i]seems[/i] to help on my Apple of Discord -- so I'm guessing it only comes into play when a LOT of bullets are leaving the gun in a short time.

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            • It makes the recoil more predictable, I have it on my hawksaw that has close to max stability I can usually hit people cross map with it accurately, and quickly The perk is really built for pulse rifles or handcannons

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              • Even if the perk helps on some weapons in any way, it defenetly don't helps on scout or sniper rifles. Its just annoying when you get a really nice sniper rifle and it has this perk where you think ANY other perk would be better.

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              • I had it on a y1 heavy high impact/long range and it was like a sniper rifle.

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