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Edited by Knight Raime: 10/2/2015 11:53:04 AM
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A thread about sunbreakers (actual testing)

Honestly got tired of the complaint threads so I decided to take 2 friends into rumble to test. I first tested the defense both with max armor and with the extra armor you can get with a certain chest piece when using a solar based subclass. results: I had 2 snipers used. stillpeircer and black spindle. still has impact of 31 which covers 1000 yard stare and LDR. black spindle has 37 which covers black hammer and eferdeets spear. the 004 sniper was not used but has an impact of 34. snipers were used at point blank so no damage drop off was present. With max armor the 31 impact snipers leave me with a tiny sliver of health. which means the 34 impact sniper and 37 impact snipers will one shot me. With additional armor the 37 sniper one shot me. which means 3 snipers can currently one shot headshot the sunbreaker when they have the most armor possible. the 34 might be able to do it. and any sniper with a damage proc including the 31 snipers will be able to one shot. Next I tested golden gun. The result was the same both times. Point blank a golden gun will not one shot the sunbreaker. but they both leave you with a sliver of health. so if the sunbreaker has literally taken any damage at all and gets hit by golden gun they will die. It's important to note that you have to fully spec into armor in order to live from golden gun. If you don't take max armor golden gun will one shot you. Lastly I tested the damage of the hammer on direct impacts. To confirm my idea that it has the same damage model of arc blade swipes. When running max armor on blade dancer with the extra armor you take 2 hammers to kill. you're left with half of your red health bar. then I tested it against a person with max armor on storm trance but no extra armor and got the same result. to me this means it's got the same damage of the arc blade melee. If hammer of sol does any extra damage at all its so small that it's not going to matter in 90% of situations. Conclusion: the sunbreaker mid super naturally has a slight armor advantage. and it's honestly so slight it doesn't matter in my opinion. you have potentially 4 snipers with out any special perk roll that can one shot head shot. and if you are using golden gun all you have to do is hit them with anything like a nade or knife and then golden gun and they are dead. I understand people don't like that the sunbreaker can even survive it at all. However they are the tank class and all titan sub classes can tank a golden gun. so it's consistent. and hammer of sol has average damage. needing 2 hammers to kill a majority of people mid super. of course if the target has low armor it's a one hit. But everyone is always telling me max armor is the way to go in crucible. so if you aren't running it you willingly accept the concequences. end of story. I didn't test all sub classes on damage with the hammer because the 2 I did test with different situations yielded the same results. Though if someone proves me wrong with footage and explains the situation i'll retract my statement. I also didn't test sword swings or rockets. Simply because anyone mid super (bar golden gun and radiance with no radiant skin) can tank 2 sword swings and if any of the subclasses (bar the same 2) spec for max armor can survive a rocket. simply put it's not a new thing. armor always protected you from rockets and now from 2 burst deaths. and the swords follow the same damage model as arc blade does. Hopefully this thread gets around and people stop complaining about how tanky they are or how stupid strong hammer damage is. EDIT: I completely forgot to mention the shotgun testing done. I managed to survive a conspiracy D headshot at point blank when I had the max armor+ the additional armor from the chest piece. with out the additional armor from the chest piece I die. So High impact shotguns will one shot sunbreakers if they are headshots 90% of the time. EDIT 2: Here is a video from TY showing various HoS take downs. https://youtu.be/4cLJoVUHECg Also here is more video/ screen proof from me: https://account.xbox.com/en-us/gameclip/21898b0f-df41-490f-93c0-a96116ca0f8a?gamerTag=Knight%20Raime&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469 https://account.xbox.com/en-us/gameclip/46553c44-3905-492c-8859-3b0d48ea7ee7?gamerTag=CD%20Knight%2013&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469 https://account.xbox.com/en-us/screenshot/a2b92f2a-47ec-4db1-9af8-804a9cd67458?gamerTag=Knight%20Raime&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469 https://account.xbox.com/en-us/screenshot/333b0d93-a696-4183-9d40-8d33a35d9bad?gamerTag=Knight%20Raime&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469 Also I want to take the time to point out the point of this thread. The point of the thread is NOT to prove or disprove how powerful the class is. The point of the thread was to prove or disprove popular statements surrounding both the armor and the damage. Popular comments like "you can't one shot headshot them with a sniper" or "shotguns and shotgun melees don't work." Though so people can stop trying to start a debate with me about the class as a whole here is my exact opinion. And I'm not going to discuss it here. because it's not what the thread is about. If you want to debate it with me either PM me or catch me in a different thread where I comment on it. "I think that hammer of sol is super powerful. in terms compared to other supers it's got much more good going for it then the average super. However I believe this is balanced because the class is majorly geared around making the super better. and the class outside the super is pretty sub par. By design the super needs all the help it can get because it doesn't do fantastic damage. because of how the projectile behaves. IMO I don't think it should be nerfed. But if it was nerfed they could do 1 of 2 things that I deem acceptable. either change how the regen works by either have it only give a portion back with each kill or make it act like hungering blade where it only triggers regen. OR they can remove the ability to normally out right survive a GG shot at max armor. and then reserve that for either people who go the extra mile and get the additional armor from a chest piece, or make it a perk they can select. obviously it would be placed in the tree in a way that people would have to make some type of meaningful sacrifice to have the ability."

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  • 1:43 Titan gets sniped from full to nothing out of the air with his Hammer of Sol active. 2:10 I get one shotted full to nothing by a Nova Bomb mid Hammer of Sol 2:40 Titan gets his super shut down early by a Nightstalker Hunter 2:48 Titan in front of me, mid Hammer of Sol gets one shotted by Golden Gun from Hunter to my right. But Titans are somehow unkillable monsters that have the most overpowered supers right? Think not.

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    • Self revive bump

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    • Everybody is butthurt

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    • Edited by Daemon Jaeger13: 10/3/2015 4:20:26 AM
      So I was right...I did get one shot head shot while using the hammer (happend a few time with full health). Several have said I must have taken damage before hand...but most of them I hadn't.

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    • BUMP

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    • Bump and finally some reason breaks into the herd of nerf crying sheep. Thank you.

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    • Sorry but its unbalanced. Heres why. Nearly infinite range, significantly greater than 3 hammers, large health buff (as large as every other super or larger effectively), splash. There is zero check or balance. With the right set up you can recover health and have tracking hammers. Its literally an arc blade style nova bomb. And thats bs

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      • This is why people are butthurt: they spec agility and recovery instead of armor. As a titan, I have almost always ran full armor, then recovery, then agility. Other classes are capable of tanking the same shit, they just don't spec for it, and then complain when the other takes more hits than they do. It's called a trade off you idiots...

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      • Edited by tre11style: 10/1/2015 7:46:00 PM
        your test is good for most stuff you pointed out, but has a HUGE flaw. You can't test things at point blank only. Range and damage drop off is a huge factor. to make your test valid, you need to test at ranges. Other than that.. the fact you live through a Head shot by Shotguns, and point blank Golden gun is NUFF said. No other super can withstand either.

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        • Stop crying b!tch

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          • Not my post, but you people need facts ;ere are some numbers for you all courtesy of DTR's community statistics Edit: I find it hilarious that people are attacking my personally for these stats. If any of you had half a brain and bothered to read you would realize these are NOT my stats. I also didn't realize this forum suddenly became somewhere that requires perfect statistical presentation. Super kills (PVP) Hunter Nightstalker 54,549,041 (4.90%) Titan Sunbreaker 30,933,744 (2.78%) Warlock Stormcaller 28,664,865 (2.58%) Grenade kills (PVP) Hunter Nightstalker 31,135,311 (4.11%) Warlock Stormcaller 26,611,954 (3.51%) Titan Sunbreaker 16,019,668 (2.11%) Melee kills (PVP) Warlock Stormcaller 38,775,697 (3.16%) Hunter Nightstalker 32,853,317 (2.68%) Titan Sunbreaker 29,285,716 (2.39%) Sooooooo. You were saying how sunbreakers get sooooooooo many kills with their overpowered hammers yet they still have less super kill then the hunter SUPPORT class. Edit 1. Class breakdown 33.5% warlock with 3% being stormcaller 32.3% titan with 3% being sunbreaker 34.2% hunter with 4% being nightstalker These are updated every 15 minutes by destiny tracker. I didn't collect these. The low percentage is because the subclass percentage is based upon what percentage of tracked games they have been in. Edit 2: actual numbers for classes for you Warlock 1,854,319 Titan 1,786,529 Hunter 1,890,494 source: http://destinytracker.com/destiny/population Edit 3: here are the stats for all subclasses. These have been updated so the numbers should be different from the ones above Super kills (PVP) Hunter Bladedancer 201,044,918 (18.06%) Hunter Gunslinger 199,808,670 (17.95%) Titan Striker 186,291,620 (16.73%) Warlock Sunsinger 152,393,823 (13.69%) Warlock Voidwalker 131,789,812 (11.84%) Titan Defender 124,945,236 (11.22%) Hunter Nightstalker 55,925,202 (5.02%) Titan Sunbreaker 31,783,917 (2.85%) Warlock Stormcaller 29,448,846 (2.64%) Grenades: Warlock Sunsinger 174,401,439 (22.98%) Hunter Bladedancer 121,434,967 (16.00%) Hunter Gunslinger 114,520,912 (15.09%) Warlock Voidwalker 108,105,902 (14.24%) Titan Striker 94,212,758 (12.41%) Titan Defender 70,645,856 (9.31%) Hunter Nightstalker 31,920,719 (4.21%) Warlock Stormcaller 27,326,515 (3.60%) Titan Sunbreaker 16,443,142 (2.17%) Melee: Warlock Sunsinger 284,839,168 (23.19%) Titan Striker 203,237,949 (16.55%) Warlock Voidwalker 177,393,092 (14.44%) Hunter Bladedancer 170,332,624 (13.87%) Titan Defender 153,350,640 (12.49%) Hunter Gunslinger 135,263,513 (11.01%) Warlock Stormcaller 39,855,529 (3.25%) Hunter Nightstalker 33,721,785 (2.75%) Titan Sunbreaker 30,104,721 (2.45%) Edit: [quote]Okay, it seems there's way to many people sticking to the argument, There are more Hunters than Warlocks/Titans therefore they're are going to have more kills. If you agree, then this is for you. These stats were derived from a sizable portion of the population using the most recent statistic. 5.54 million games played as a specific subclass total. Hunter 1,894,406 Warlock 1,858,093 Titan 1,790,357 4% of Titans' and Warlocks' tracked games were played as Sunbreakers and Stormcallers. 5% of the Hunters' tracked games were played as Nightstalkers. Those of you with even a little bit of background in math already start to see a problem here ;) We can conclude that: 92524 games were played as a Nightstalker 75619 games were played as a Stormcaller 71461 games were played as a Sunbreaker And now to put everything on an equal playing field. Super Kills Avg per: Nightstalker - 619 Sunbreaker - 474 Stormcaller - 419 Melee Kills Avg per: Stormcaller - 566 Sunbreaker - 448 Nightstalker - 375 Grenade Kill Avg per: Stormcaller - 387 Nightstalker - 354 Sunbreaker - 245 Total Kills Avg per: Stormcaller - 1372 Nightstalker - 1348 Sunbreaker - 1167 Hmm, would you look a that. Seems like it wouldn't matter if there was an equal amount of Hunters, Warlocks and Titans. Hunters and Warlocks would be neck and neck yet Titans would still come in dead last. I wonder how such an OP subclass ends up with the least amount of kill

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            • Last night I headshot a sunbreaker right after activation and then body shot him with her benevolence while others were using primaries and he wiped all 3 of us with 1 hammer. I also double headshot with the gunsmith test sniper 2 weeks ago and didn't kill one. I have gotten 1 kill with headshot + body shot using her benevolence once but that has certainly not always been the case. Say what you want but real gameplay shows the armor is broken.

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              • I feel like the explosion radius on the hammers is too big; it just doesn't take any skill to use. Maybe if they made it so that getting hit on the explosion doesn't kill you but direct hits do, or if they just reduced the explosion radius, it would be much better. In any case, great testing, thank you for all your hard work.

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                • Edited by sergantsnipes05: 10/2/2015 3:49:58 AM
                  Good work good sir. People fail to realize the Titan class has the highest base armor and when coupled with damage resistance they are hard to kill. I do however feel that they need to lower the damage resistance ever so slightly to allow for only max armor builds to survive a golden gun and LDR class impact head shots. It would silence a lot of the crying. In addition to that they need to make it to where a sunsinger can never survive and LDR class headshot or a golden gun even with max armor and radiant skin active

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                • Edited by Radiatdcavedwlr: 10/2/2015 4:43:42 PM
                  Although I do not like that the sun breaker can tank a gg shot I understand it. As stated sunbreaker is the tank and it needs to be undeastood. If you hear the distinctive gg activation most people don't challenge it just like blade dancer. So learn the sound if the sunbreaker activation and book it. A sunbreaker is still a titan with the lowest speed stats in the game. Outrun it use cover and in general say nope to the situation, there is no shame in staying alive. When their super is done find them and pop a gg shot into them for making you run. The only hunter class that should challenge a sunbreaker in super is a nightstalker with bow. I do main a hunter and the whining does get annoying. If you can't figure out how to deal then go back to playing COD.

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                  • This reminds me of No Land Beyond. That weapon had the capacity to have the fastest time-to-kill among all primaries, but it was so hard to handle, it didn't matter. Similar here, but opposite. Yes, on paper, Sunbreaker is balanced. Yes, all other Titan Supers can tank a Golden Gun, however, you are forgetting something people are always forgetting. [i]The mobility.[/i] This stat is constantly overlooked and ignored, but plays a massive role. The fact that the Titan is the fastest class (Titan skating) and its agility is higher than a tank class should be is what makes Sunbreaker overpowered. It can take such a vast amount of damage AND maneuver at high speeds. Tank classes should be powerful and slow, not powerful and fast. Sure, Sunbreaker just barely survives a Golden Gun, but Cauterize almost completely negates that. Perk selection also makes this class EXTREMELY powerful. The fact that you can throw more hammers, make them track, AND regenerate your health with each hammer all at once is ridiculous. There is no logical way to deny this. If you are going to claim something is overpowered, balanced, or underpowered, you need to talk about EVERYTHING, not just what you want to mention.

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                    • What about Super cooldown times?

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                    • Great job, bump for babies

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                    • We need more Posts like this one on the forums

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                    • Edited by w3eeefghy6: 10/2/2015 4:17:28 PM
                      Bump so all can see this. Nice work by the way.

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                    • Bump in the name of science.

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                    • http://xboxdvr.com/gamer/iUzo/video/10839568

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                      • Nice post!

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                      • All you did was prove everyone right. The class has too much armor. You should not be able to survive a GG shot or LDR headshot, full stop. It doesn't matter that you only have a sliver of health.

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                        • You said the small extra damage reduction doesn't matter but in reality it matters a ton because they regen health after every kill

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                        • Thanks so much for this information. It seems much more balanced than many are led to believe by the sensationalism on the forums. I find it interesting that two Golden Gun shots to neutralize Hammer of Sol is the same requirement as Ward of Dawn. I don't recall it being a huge issue with Gunslingers before when they had to "waste" two shots on WoD and save the third for the Defender. Interestingly, WoD can absorb four or five Hammers of Sol before going bye-bye (I think it's five but need to confirm). So both are about the same in terms of their relative damage output on a Titan in his bubble. Those arguing that Golden Gun should have enough damage to one-shot a Sunbreaker during its Super, would also be able to one shot a Defender's WoD leaving potentially two or three shots remaining.

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