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#feedback

Edited by m00ninite: 10/5/2015 10:15:20 PM
65

Bungie, please fix Susanoo Warlock Fusion Rifle

The signature perk I believe to be somewhat broken in its current state. It infuses your subclass element to the weapon for "a period" but from my experience it NEVER switches back unless you unequip the weapon, die, or go to orbit. This has to be a mistake because it takes away from what the real selling point of that perk should be, and that is to have access to multiple damage types on the fly. Generally you equip secondary and heavy weapons of burn type other than your subclass to have diversity, yet this perk takes that option away from you. It's a nice weapon, but I believe the perk is either not functioning as it should, or was poorly designed. My suggestion is that the infusion of your damage type should last ~30 seconds so you can activate it, but still not completely alter the gun from its original state for such an extended period. I expected the perk to pop up on the side of my screen as all of the new weapon perks do (LOVE this btw, great job Bungie), but alas, nothing. Please help us! [b]FYI:[/b] Susanoo is a Warlock specific fusion rifle you get from Rank 2 Gunsmith quest chain. [b]Clarification of Susanoo perk wording:[/b] "Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time" .. so as I stated above, it would be nice if that "period" was a little more clear and seems like many people agree so far that we don't want it to last as long as it does currently. [b]Favorite Comment Suggestion:[/b] Susanoo should always return to its base damage type (Solar) upon reloading the weapon. Keeps the signature perk very useful since Warlocks should generally always be using their grenades or melee skills in battle, while also giving the option to get it back to Solar relatively quickly and easily without opening the character menu. [b]EXAMPLE WHY THIS IS IMPORTANT:[/b] Fighting Taken Centurion (Arc shield); Transfuse Susanoo via grenade throw; Kill Centurion. Suddenly see Taken Captain (Solar shield); Reload Susanoo returning it to Solar; Kill Captain without transfusing Susanoo. No opening the menu mid-battle in order to change your damage type back. This also would be accomplished if the transfuse perk only lasted a period defined by a perk timer on our screen, but I'm open to any type of fix.

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