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#feedback

Edited by Mute 000: 8/31/2015 1:38:33 AM
0

POE 35 Suggestion - completing round 5 should award a passage coin

After playing POE 35 many times now (and beaten) I have a serious suggestion and one that tries to cover the concerns of both the gaming community and Bungie's. [i]The problem:[/i] POE 35 is a grind and can take 2 to 6 hours (or more?) for people to complete. Just getting to Skolas can take players 3-4 hours alone depending on the week/burns (esp. for the less experienced and first timers). Players can run out of time and cannot complete Skolas because, y'know.. real life, or sleep. Also, disconnections and other technical or network issues can come into play for people. As one of the many, many possible examples that exist; We recently lost a player at Skolas because they had a mandatory Dashboard update... it was already late and it took +/-30 minutes for that player to relaunch Destiny. There is currently no way to have a Skolas save point. From Bungie's perspective I would imagine they would not want people duplicating the save point at free will, so it makes sense. From the community's perspective, there should at least be SOME way to re-enter the game at a later time and pick it back up at Skolas since they did the work to get there. This is why you find tons and tons of LFG/LFM requests for 1 or 2 players to start up at the Skolas checkpoint, because tons of players have to leave the game uncompleted leaving people stranded and in need of other players to finish it off so they can go to bed or otherwise go live their lives. [i]A suggested solution[/i]: A Passage Coin. Awarded to players who clear round 5 and earn their way to Skolas. The mechanic would work something like this: You beat round five. Each person in the game gets a passage coin for the last fight/boss, Skolas. Then, if they are running out of time or if someone has to go, then they can. The next time one of those 3 players fires up POE 35, if he/she is A) the fireteam leader and B) has a Passage Coin in possession, then it will jump that player's fireteam straight to Skolas. The coin should remain in the original possessor's inventory till he/she beats Skolas or until the weekly reset. The fireteam leader part is important as this is what will help prevent duplication. The fireteam leader can create a team with others that do not have it, but those players will not be rewarded a Passage Coin when they enter because they were not there when they defeated Round 5. The coin is only awarded at the end of round 5, not just for joining in at Skolas. Sure, this will create a small amount of duplication because onces a fireteam beats the last round before Skolas; all 3 will get a passage coin and can then split off and create different fireteams later, but that's the [i]Idea[/i]. The fireteam leader earned the right to do so and with the method above the coin can't be further duplicated -- so all is just and right with the world. Point is, something should be done. It's not about how hard or easy Skolas is in your relative opinions, it's about the amount of time people have to invest to get there in the first place. People simply run out of time and/or energy and have to leave, making it all for naught. Plus, as I've gone through this... I just can't imagine how frustrating and difficult it must be for some of the more casual players, young players, or less organized fireteams out there. It just doesn't seem fair and the whole experience can be very punishing and [b]unenjoyable [/b]for so many people. Being able to pick up later using something like these suggested passage coins could help reduce the unfavorable opinion of the gameplay and progression mechanics in the Prison of Elder's hardest level.

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