JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
Edited by Terram: 8/23/2015 4:26:25 AM
3

I made an RPG

So I made an RPG, or rather the frame work for an RPG, based off of the table top game Hero Scape. I'd really appreciate some feedback on it as this is the first time I've ever done something like this. HEROSCAPE RPG 2.0, The Chronicles of Arlon Normal Mode: Rules: Combat, movement, and turn rotation follow standard Hero Scape regulations. Party Select: First players must choose a faction to align themselves with(this corresponds with standard Hero Scape factions; Utgar cannot be selected as this would interfere with NPCs). Select four characters to form your party. These must be characters not squad units. Each character has their own pre-selected base stats so choosing a balanced party is important. Chapters and Progression: Games will be divided into chapters. Chapters will each consist of one game board. Every chapter will include one main objective, contributing to the continuous storyline along with multiple side quests and alternative objectives that will either be obtained automatically from the chapter or will have to be found in the world. Side quests can be obtained by NPCs in the world or by investigating leads from the beginning of the chapter. Progression is fairly simple. Characters earn XP individually from combat and collectively from certain actions like completing quests, objectives or special events. Each character has 3 subclasses, each focussing on a different aspect of play. Upon leveling up a character, the player unlocks a new talent in the equipped subclass. Talents may be passive upgrades, stat upgrades, or new cool down abilities (ranged, melee, movement, and daily). Subclass stats include Endurance, Intellect, and Agility. Intellect is used to decrease cool down timers, Endurance increases HP, and Agility increases movement as well as decreasing fall damage. Gear and Loot Drops: Loot can drop from every single enemy in the game. Lower tier enemies drop lower tier loot. Loot drops are private to players and also characters. Loot drops can consist of: weapons, armor, materials, or consumables. Random mobs have completely random drops which include materials and consumables while bosses and special enemies have loot tables from which specific gear is randomly dropped. The loot drops are dictated by the roll of a D-20. The different loot tables will determine what the die values give out. Gear is divided into 6 tiers: -Common -Uncommon -Rare -Unique -Legendary -Mythic Special Events: Special Events are naturally occurring (usually group-focused) activities. They have a chance of appearing every 48 (in-game) hours (48 minutes) and can reward players with special and/or rare items, depending on the event. Dragons: The world of Arlon is plagued by ancient beasts; Dragons haunt the plane, few and endangered. They fight with the great purpose of survival, however, ultimately they desire only power. Dragons can randomly appear between every turn. Their presence should cause a state of alarm, binding players together under a common goal, no matter the circumstance. They are incredibly powerful, relentless creatures, hell bent on destroying all that we have achieved. Dragons cannot appear during dungeons or raids. Their appearance is dictated by the roll of a D-8. If the roll is 1-4, no dragon; 5-8=Dragon. Dragons drop copious amounts of EXP, super rare loot, and even coveted glyphs, relics of our ancient past. Every time a particular dragon is defeated, it becomes more powerful, but, a particular dragon cannot appear more than once per chapter. Gear Stats: Every piece of gear in the game has stats like Defense, Attack, Etc. Armor: Defense (Blanket Mitigation of enemy attacks) Magic Defense (bonus mitigation of magical damage[fire, ice, thunder, earth]) Physical Defense (bonus mitigation of physical damage) Arcane Defense (increased chance to dodge Arcane effects [death, poison, slow, etc.]) Bonuses (perks to improve focusses of the character) Crit Damage, Attack Speed, Magical Damage, Cast Speed, Attack/cast range, provocation (threat/hate/agro), Strike Damage, Bleed Chance, Arcane Chance, Accuracy (chance to land attacks/casts/crit/burst) Weapons: Attack (blanket damage of any ability) Magical Attack (magic damage bonus) Physical Attack (physical attack bonus) Crit (bonus crit damage for physical attack) Burst (bonus damage for magic) Arcana (increased effectiveness of Arcane abilities) Bonuses: Deals magical damage with basic attacks, can cause bleed/tox, can cause arcane effect, generates provoke/threat/hate with b/a, ranged weapon, increased burst/crit chance/damage

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon