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#feedback

7/4/2015 10:56:32 PM
1

Heads Up Display, Intel.

Ever got into a situation where you don't have any ammo and you need to "pop a synth", but the one you used before is still active? How about when you're trying to get as much glimmer or weapon xp as possible but the consumable you have used has come to an end, however, you're that wrapped up in what you are doing you haven't noticed? If there was a visual indicator on the HUD (bottom left of screen) that could be easily identified then those situations would not arise and it would make it a lot easier to know when to find some cover and carry out that process. On the bottom left of the HUD there is a space under the grenade and melee icons which could be used for showing what consumables are active. 8 different icons are possible in that area and could start flashing quicker as the time expires. Also on the HUD there are the weapon icons with ammo count housed in a bar. If an ammo synthesis is used, the background to the corresponding class could be highlighted in its specific colour and gradually reduce over time. Or the colour strip already present on the specific weapon class could be widened slightly and that could be used as a time reference. What are your thoughts on this?

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