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Destiny

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6/18/2015 7:08:40 PM
9

It's not all about the End Game

TL;DR: Open world, character progression (softcap vs lightcap), old content revamp and faction presence. How are these going to be effected? I have been looking all over the internet for answers to questions I have about The Taken King, and I can't seem to find them because no body ever asks the questions. Right now the focus seems to be on the new subclasses, new Raid, new locations. I want know what's going to happen to the rest of the game. The Vanilla, Dark Below and House of Wolves content. How has the open world been effected? New missions, patrols and public events? Any NPCs, sandbox elements, places to explore, loot to find, complexity and ever changing elements? NOT JUST TO NEW LOCATIONS! I want to see this applied EVERYWHERE, I want loot on Mars, Cosmodrome, etc. I want NPCs and mystery in places we know inside and out. Character progression. How is the levelling from 1-20 (1-30 as it seems it is going to be) going to be affected? Will my grind through the soft cap suck? Will the grind to go up in light level be as underwhelming and anticlimactic as always? I personally want to see the soft level system and light level system combined, so there is some type of level progression through completing tasks in the game. A game should not be 100% about the end game. Replaying through Vanilla when Taken King comes out should not be PAINFUL. Old content revamp, Tower revamp? etc. Missions are a bore and actually not fun at all from Vanilla. I want to see changes. You can keep adding all you want, but if the beginning of the game is forever going to suck ass, new players are going to find it tough. I'm already finding it hard to play through with my girlfriend that just bought it to play with me, and she doesn't like the game due to the first impressions. No matter how much I say "End game is where the game is good!" That's total bullshit because that's not how a game should work. Faction presence and a deep story arc? I want the fundamentals of the game to be improved, and I want to know how theyre going to do that. With the level cap being raises to 50, and soft cap to 30, I believe it will be a positive change in terms of distributing VOG and Crota and making them relevant. VOG will be the first legendary armor being attained, while Crota intruces Light levels. Just an idea. Obviously this will all be answered in time, and with the release we will all know. I just feel there is a lack of concern for this stuff when it's what makes the game! The game is not just new content stacking. Fix the base. Sincerely, Day 1 Hunter

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  • Although your execution of your point didn't come across well (to me.) I agree with you on your actual point. It would be nice to see changes to existing content to make it better, if not for us day one-ers but for the new players. You seemed to contradict yourself about the leveling; I'm not sure as to your entire point there so I will just give my opinion. I actually rather enjoyed getting to 20 and then to 30. The grind to 30 was real. And to be honest it felt like a decent pay off - that said, it was anticlimactic not because of time to get there or how easy (34 in 2 days of casual play) - its anticlimactic because of the small effect levels have, the fact that as a lvl 34 I can't even be touched by a lvl 3 drag helping my friend on his new character. The scaling in this game sucks, and if that were changed to make it more drastic; I would have a real reason for a grind to the new light lvl. I actually want a grind. (The original VoG to 30 was a tad excessive), I want to put in the effort and time to get to 50 (not the actual cap, but placeholder). Grinding aside, I want them to connect more content. (This is going to seem convoluted - bear with me) Let's say they expand upon the cosmodrome map, old Russia - a few new areas. Maybe not huge ones, but when you get there you find a body, or a distress beacon, a guardian was shot down on his way back from the moon! Finding this unlocks a new mission (or a strike), maybe it unlocks a part of a strike - as in a door you couldn't previously get through. This would really make a desire to explore. You could have events like these spotted across existing (and new) maps. We have these beautifully crafted maps and worlds, but they all seem so separate. (Yeah they're different planets, but we have space age tech, there's no reason for them to be so disconnected) Of course just an expansion of existing areas (in both game mechanics and actual size expansion) would be nice; but what type of content should go into it? Anyways, there's my two cents

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