JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Steelixite: 5/1/2015 1:05:37 PM
14

The cry baby who says "Nerf"

Seems to be a topic I always see at the top of the trending section in Destiny. All I have to say is YOU are the reason pvp is nothing more than handcannon and pulserifle (nothing wrong with pulserifles) session. You cried to bungie for a nerf on the assault rifles, you got it, who the hell uses an assault rifle anymore!? You see, YOU people complaining that "Oh this gun is OP, this class is OP," you are ruining the game. People like you are complain just about anything when you "don't have this gun," or "I got killed by this gun." I'm sick of it, quit complaining, the game doesn't constantly need nerfed. Solution: balance out the crucible gameplay with an Assault Rifle buff, or you know NERF all the guns and make them pea shooters. Expect mixed ways on the issue so let me see what you think... Let the issue be known to these "Nerfers"

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The only valid complaint is to nerf thorn because it's definitely overpowered According to a YouTuber named Drift0r, the definition of over-powered is a weapon that outclasses other guns in almost every or every situation Thorn [i]does[/i] outclass basically every other weapon It's useful at close range because it's a handcannon; if you get two body shots and a melee or one headshot and a melee, the enemy will die; in a gunfight between the two closer-ranged weapons, thorn will always beat an auto-rifle, therefore outclassing them It's useful at medium ranges because it has very good target acquisition (meaning it's easy to get head shots with) and two headshots will kill; the most used medium ranged rifle is the Red Death, which requires six headshots to kill instead of the 2 from Thorn; furthermore, thorn's DoT almost always counteracts health regen given by a successful Red Death user, blade dancer, etc. It's useful at long ranges because of the insane range it has; there is hardly any drop off for Thorn's range and it continues to have good target acquisition; I mostly use MIDA Multi-tool in Iron Banner currently and on multiple occasions I will be in a 75-100m gunfight with thorn, and thorn will win because it simply has a faster TTK at all ranges Furthermore, thorn has excellent stability and excellent range, both of which contribute to it being OP; even TLW has shit handling which makes it a challenge to get consistent head shots with Lastly, DoT, or damage over time, continues to damage a disengaged enemy, preventing their health regen to kick in, especially when there's enemies all around On a subjective level, Thorn makes your screen green, causes the victim to flinch a [b]lot[/b], and makes an extremely intimidating sound. All of these factors in my opinion make it extremely hard to counter

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    12 Replies
    • I've seen this reply a few times, but it definitely fits how most online gamers are. Dear Bungie, Rock is OP Paper is fine Signed, Scissors

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Naw, we should all just have pillow fights instead.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • One of my previous posts. I couldn't find the thread, but here it is. Note: TLW's TTK is actually [i]lower.[/i] Ridiculous. Pre-post *The Hawkmoon is actually way more balanced than TLW/Thorn. Its stability isn't great, and its TTKC isn't completely outrageous when compared to other guns. *I am an avid user of both guns. I want them balanced because I dislike being forced to use them in order to counter them (why I use them). *No, I don't think other guns should be buffed to match these (if you were going to propose this, that just proves how out of line these guns are) because that would be 20x harder than simply balancing these 2 weapons. (TTK = time to kill) (TTKC = time to kill crit) (ADS = aim down sights) TLW TTKC: .56 Thorn TTKC: .36 (this is how long it takes to land two head shots. The number .36 does not account for the burn damage after the two head shots are landed.) [url=https://docs.google.com/spreadsheets/d/tTMPEAOhYplzPIA4B07pBhQ/htmlview]Spread sheet[/url] First of all, if you're one of the few people that are actually willing to take this thread seriously, take a look at that spread sheet and pay attention to the "Time To Kill Crit" column. The hand cannon class, specifically exotic hand cannons, are vastly superior to literally every other weapon except for Red Death and Vex Mythoclast. They're two tenths of a second better than every other primary, and one tenth of a second better than the Mytho & Red Death. This means that if two players, one with TLW and one with RD, are fighting head to head, and both players are using the guns to their full potential, TLW will win 100% of the time. And no, saying "well stay out of close range to avoid TLW" isn't a valid option because of the current maps. The Last Word (TLW) I'll start with TLW. First of all, TLW's exotic perk is broken. It's supposed to deal bonus damage when hip fired, right? Well, currently it's bugged and exploitable. Ever notice how sometimes you'll ADS with it and gain bonus damage? That's the bugged part. Sometimes it randomly decides to give you extra damage. However there's currently an exploit (or bug or whatever you want to call it. Idc about the technicality) that allows you to gain the bonus damage while ADS'd 100% of the time. And it's really easy! All you have to do is press the right trigger before you press the left trigger. Keep both pressed down and bam. 111 head shots for days (I don't mind giving this info out because the more people that do it/know it, the faster it gets patched!). This means that even at medium range TLW can achieve its .56 TTKC fairly consistently. This is specially broken for skirmish where TLW shines, even without abusing its broken perk. Fix: The perk should obviously be fixed. I think we can all agree on that, even if you don't think exotic HCs are OP. The RoF also need to be lowered. I'm not sure how much it needs lowering, but I'll throw out a number and say 2%, giving other weapons a chance against this silly weapon. Thorn Thorn's TTK is a bit confusing. The chart says .36, but that isn't its true TTK if we're being technical. That time (.36) is how fast you can land two head shots, which with the Thorn's stability, isn't too hard for competent players. Of course the enemy isn't immediately dead after two head shots, they still have to burn (so they're basically zombies after two head shots). I accept the number .36 as Thorn's true TTKC because most players blink away to cover after doming someone twice. .36 is MILES above ALL other weapons. That number is better than most LMGs! And the "stay out of close quarters" is an even less valid solution to countering this gun because of its range. Fix: Remove the perfect balance perk from Thorn's tree and reduce its RoF by around 5%. TL;DR: No. Read the post. I'll be ignoring "git gud" type posts unless I need bumps.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • This thread offered nothing in terms of advancing civilization or society in general. 1/10 would not read again.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • It's not Hand cannons as a whole that's the problem, it's the two broken Exotic ones (Thorn/TLW) that are. Hawkmoon not as much.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • Why don't we just all use nerf guns And call it fair That would solve everything Make every gun do absolutely nothing That's balance

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Lol what's an assault rifle?

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • My biggest gripe is they think no one else is aware of the issues. Bungie knows; Bungie knows with a level of detail that you and I never will. They'll address it in time. They always do.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                5 Replies
                • Bump

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • You are correct OP. If hand cannons are nerfed these cry babies will move onto crying about the next thing they keep getting killed by.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • Cause I'm sure the people whining about having weapons weaken are the ones getting destroyed in crucible

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    6 Replies
                    • The boy who cried nerf

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • AR's need a buff and SR's need a slight buff and then we've got ourselves some competition :3

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon