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originally posted in: Where do you rank Sanctuary...
4/13/2012 3:50:18 AM
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[quote][b]Posted by:[/b] InvasionImminent [quote][b]Posted by:[/b] shortD42 is aBK Guardian takes more skill than ay other map in all of halo history. [/quote] Going to contest you on this one. One team gets sniper, hammer, camo. The other gets Shotty and the ability to contest camo and sniper. I don't find it fun for team play. And as far as FFA goes, I dislike it because people tend to bunch up where grenades and melee are the better choice. Not lots of room for strafing inside except for gold and blue. [/quote] You're talking about initial spawns for Team Slayer. Hammer is easy to defend against in Gold or Blue room. Shotgun could certainly help you against that. The only real threat to camo is a brute shot lift. It's easy to take someone out with a nade shot if you're used to playing the map. Dodging a sniper is not hard because the window on camo from S3 is not as big as you think. Picking up camo isn't really that hard of a task. If your nade is bad (mine never is) then yes they will burn camo. There's no reason why the other team should survive with camo. I just don't agree with that. If your suggesting the sniper would back him up that's just not true. For one he would have to be at S3 to get a good enough angle to possibly hit you. That means he would be in danger of a nade shot which is easy to pull off from Blue glass. As for FFA it really depends on the players skill level and style of play. Good players are not going to try and beat you down. Strafing is quite easy on S3, S2, S1, and Elbow as well as Blue and Gold so I disagree with that. Also, it's common that people enter strafe fights from top mid to S3 near sticky spawn. I've also had strafe battles from Plasma Rifle against top mid. As long as there is space for five characters I consider it enough space to strafe. Even in smaller spaces strafing can be effective due to the height angles you can achieve. Skill based jumps include G1 to G2, Elbow to top mid, Elbow to S1/bottom mid, S1 to S2, S1 to S3, Bottom mid green to top mid, Green to S1, Plasma Rifle to Blue, Blue to S3, Bottom mid gold to top mid, and Bottom cannon to blue room. Also, best sniping angles are found from Green which is also the most vulnerable. Skill based grenades are also in play as hitting the 90 angle of S1s texture will allow for a grenade to go further to bottom mid. From bottom gold you can nade S3 by bouncing it off the roof structure. Then you can nade launch into blue room or behind window from S3 when campers are trying to BR and cover. There's countless other windows that this map has that no other halo map provides. Imagine your BR skills are that of a QB; Maps like Sanctuary or Lockout have highschool or college level windows across the map while Guardians are NFL level windows. [Edited on 04.12.2012 7:53 PM PDT]
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