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#feedback

Edited by TruthHurts: 1/20/2015 10:31:53 PM
27

What do you think more beneficial in control? KDR or SPM?

Let's say two teams are playing iron banner or control. One team is camping one flag and have gun skill and the other team has two flags but lose all their gun fights and feed team A kills. Who should win? The team going for KDR successfully or the team going for score per minute but die constantly? Edit: also don't forget the original question. KDR Vs. SPM. I personally think a person who went flawless and is second on your team did better than the person with the most points but had a .5 KDR like 18-36 or something.

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  • Well, my understanding is that in control you cap the control points to increase the points per kill. Your team doesn't get any points just for holding the control points. So yeah, holding one point and getting ALL the kills, your team will clearly win. Controll is still all about kills, just get more or less points per kill based on how much of the map your team has. In theory you could win control by holding no control points if everyone on your team has zero deaths. Obviously this would not happen in any real game where everyone is trying, but just a statement about how points are scored in that game mode.

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    • Bad argument. Why is the team with 2 caps feeding them kills? Makes no sense. Stay on those 2 and take them out as they come. Unless you're owning face no reason to cap 3rd.

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    • Depends which bounties you have. Wish there were separate bounties for raid matchmaking

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    • There is no such a thing as score per second. Points are granted only by kills.

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    • Hey guys here's a solid first bit of some iron banner gameplay of me destroying https://m.youtube.com/watch?v=CODwjT1oOK4 Like, comment and subscribe Thanks

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    • Assuming the flag points never change, you can not achieve a higher spm if you're losing gun fights since kills are how you score. The flags simply function as point modifiers.

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    • Both are important but kdr is slightly more important because you can win with 1 flag. My group has won with 1 flag many times and another thing is that if you die to many times you are feeding enemy points to get their super. Feeding the enemy team their super is a bad thing because if enemy kills you with super they drop orbs for their team to get their super and it will screw your whole team over.

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    • 1. Gain 1-2 zones. 2. Defend those zones. 3. ?????????????? 4. Profit.

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    • You obtain score from capturing points and points give a boost to how much score a kill is worth. Technically, if your entire team were to cap each point around the map, and the other team only had a fraction of their team capturing the points, you could win without any kills.

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      • I've won plenty of times like that, Skill over flags.

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      • Edited by Lost Sols: 1/22/2015 12:44:50 PM
        Honestly it depends game to game. I've been in games we lost 20k to 19.8k where our top scorer never capped one zone. In that situation, their kills amounted to shit because the other team controlled 2 most of the match. I've also been in games we won by that margin that the low scorer had a tiny kdr, but they capped the most zones for us and we controlled 2 all game. In an evenly matched game, half of each team will be below 1 on their kdr, so the ones who play objectives the best will win. The thing with control is that if no one tries to cap anything, you're -blam!-ed. But capping makes you a target, both attacking defended zones and standing on the zone while it caps. Some players refuse to take that risk because their kdr is all they care about. So the best answer I can give you is that what is most important is playing as a team, meaning helping attack/defend rather than going lone wolf all game. Also, I don't care if you have 35 kills and a 6 kdr. If you intentionally take A from the other team on Blind Watch, you're garbage. Edit: Also link a profile.

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      • Neither. Get your bounties and move on to raid matchmaking

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        • Edited by Uzi: 1/21/2015 1:46:23 PM
          1
          You need both, cap the 2 hills then forever defend / spawn kill .

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          • Spm is more important than KDR in any multiplayer shooter as far as measuring skill.. anybody can camp and have a 5.00 kdr.. spm means you play the objective aggressively.. in blops 2, many people had 3.00+ KDRs and a 150 spm, those people actually suck at the game.. me, i have a 1.8 kdr and a 435 spm, which i think is pretty good and balanced. I haven't played much crucible so.. my stats are horrible because all i used was the sword breaker for the thorn bounty and that thing absolutely sucks in pvp.

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            • Kd is not a sign of skill score per min is

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              • The team with higher kdr always win. When I'm in a party of 6 for pvp, we never capture and always win by miles.

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              • in this iron banner my team proved kd is more important by winning a game by only nuetralizing zones with no captures, if the other team captured a zone we would nuetral it and not capture so the other team held 1 zone for most of the game and we had none.......the other teams score was less than 10000

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                • we also tried to win by letting the other team triple cap us for the whole game, when there was 5 minutes left and we were almost 10k behind we decided to forget about that one and play the objective

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                • Unless it's Iron Banner, everyone just focuses on themselves

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                  • Crucible has doubles skirmish right now. Any good?

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                  • Edited by Ohh Haro Der: 1/20/2015 11:11:51 PM
                    [quote]Overall in crucible (I used to be bad and have a slow playstyle) I used to get a KD of ~1.2 and score of ~2.5K... This resulted on average in about a contribution of positive 500 points towards my team and also providing some map control... Now my average is 2KD with 3.5K points which results on average in a positive 1700 points spread towards my team plus good map control... I tend to average 2.3-2.5KD games right now along with 3.5-5K score while sniping, locking spawns and controlling map so I contribute like 2K-2.7K score towards my team as POSITIVE net contribution PLUS the map control and helping hold zones bumps it to a theoretical higher amount... If using my Thorn or Vex I tend to fall between 2KD and 5-6.5K score in an average match but little to no map control etc so both are about as beneficial as each other depending on the situation and often I just do the one I feel like at that moment in time:p SPM counts for Jack shit if your KD is bad, both need to be good for a good net contribution but KD allows to have any contribution at all...[spoiler]Post this to your mates, I have played crucible a fair bit and have a clue what is up...[/spoiler][/quote] Just placing this up here as a reply... TLDR; KD comes first, SPM comes second. To be of most benefit you need both to be good but with a bad KD, SPM can be basically ignored as they probably gave away more SPM to the enemy

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                    • Edited by AlTrio: 1/20/2015 11:06:44 PM
                      KDR is the best, in my experience. If the SPM controls two flags, and have a KDR of .5 and below, they're giving the KDR team more points/kill, ignoring things like headshot and spree bonuses. If they're losing every gun fight, that's likely going to be the case. Honestly though, it's a horrible example. If a team is constantly losing gun fights and feeding the other team kills, they probably won't be holding two flags for very long. Overall, I'd say KDR is most important no matter how many flags you hold, the only difference is you need .5 less KDR per flag to win. It's possible to win regardless of number of flags held if you have a good KDR; even if you have all 3 flags and your KDR sucks, odds are you're going to lose.

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                      • Nither just have fun

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                        • Spm it causes players to play more and make the score count towards super and multiplier count towards super to make players capture obj

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                          • From experience it seems that the team with more kills is more likely to win. This is actually one of my problems with Control, I don't think that the objectives give enough points. I would prefer a system where if you capture all three locations, every player in any of the locations would receive a steady stream of points until an enemy player stepped into one of the locations. This would be similar to the system used to open the first door at the VOG.

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                            • Edited by HappyTheBear: 1/22/2015 7:20:24 PM
                              If they lose EVERY firefight, of course they're gonna lose. You can win with only one territory captured, but it's much more difficult.

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