GG Hard Mode Raid Utility
I believe that currently golden guns utility in hard mode raids is lacking, but I don't believe that it's short comings stem from its damage output itself, but from the fact that it provides no additional support to the team beside the occasional clearing of weaker mobs and orb generation.
I think with the addition of a secondary team support utilility added to Golden Gun, not only will hunters/GG be more relevant in end game content, but it will also increase the versatility of team compositions and strategies available.
Possible changes:
1.Upon receiving damage from golden gun the unit is marked. Marked targets receive increased damage from all sources by X% can be stacked X amount of times. Last X amount of time from last golden gun damage received. Only one mark can be applied per target. Stacks can be renewed from any golden gun.(Stacks/time left can be viewed like the chain of woe indicator).
2.Can be activated upon death, you''re resurrected until the end of the super. If a enemy is not killed before the end of the super you return to death (only applies when used to resurrect). Golden Gun is limited to one bullet but damage is increased by x%.(applies with use of resurrection and without).
3.Any enemy killed with golden gun has a greatly increased chance to drop ammo for the user and his team.(The amount of shots used on the enemy before it's death could be a multiplier, of the increased chance of ammo dropping).
If anything these are just examples to give you an idea as to what I was thinking.
Thank you for reading, feel free to leave any feedback/suggestions.
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