I desperatly think we need more types of weapons in the game just to spice things up I have a few ideas two for each slot. Primary: laser rifels and pdws the rifels would fire a continues. Beam thst charges and the longer the triggers held the more damage it does and of course PDWS would be high fire rate higb capacity weapons with hard recoil and little range. Special weapons. Combat shotguns and arc rifels. Magazine fed fully-auto or semi-auto shotguns that do less damage than pump actio. But hold more rounds and fire faster and have a tighter spread and arc rifels would charge and fore bolts of lightning or energy that would over heat and arc to other enemies doing less damage with each arc. Heavy weapons. Grenade launchers and railguns/gauss rifels. Pretty much self explanitory what do youn guys think and what suggestions or ideas can you come up with?
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[quote]I desperatly think we need more types of weapons in the game just to spice things up I have a few ideas two for each slot. Primary: laser rifels and pdws the rifels would fire a continues. Beam thst charges and the longer the triggers held the more damage it does and of course PDWS would be high fire rate higb capacity weapons with hard recoil and little range. Special weapons. Combat shotguns and arc rifels. Magazine fed fully-auto or semi-auto shotguns that do less damage than pump actio. But hold more rounds and fire faster and have a tighter spread and arc rifels would charge and fore bolts of lightning or energy that would over heat and arc to other enemies doing less damage with each arc. Heavy weapons. Grenade launchers and railguns/gauss rifels. Pretty much self explanitory what do youn guys think and what suggestions or ideas can you come up with?[/quote] Like it! And don't foget a futuristic bow with void fire arc and kinetic ammos