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#feedback

Edited by subaqueousReach: 10/17/2014 3:22:07 PM
10

Acquiring Fallen, Hive, Vex and Cabal weapons.

Good Idea

142

Bad Idea

21

This is something I've brought up in other threads, but I figured I'd make it its own thread to get some solid feedback about it. [b]Weapon Pieces[/b] In order to obtain alien faction weapons you would need to acquire weapon pieces. These can be gathered from the various enemies you fight on a regular basis. Whenever you killed an enemy they would have a chance to drop 1 - 3 weapons peices for whatever weapon they were carrying. For example; If you killed a Fallen Vandal that was using a Wire Rifle, they would have a chance to drop Wire Rifle Pieces. [b]Now that we have all these weapon pieces, what do we do with them?[/b] Once you've acquired a certain number of pieces for a weapon, you would take them to a special vendor in The Tower who would craft the weapon for you (or maybe the Gunsmith could do it). The rarity and base damage of the weapons you make would be based on the vendor's level. Each weapon would also have a specific perk to fit the weapon and additional random perks based on rarity. Level 0: Uncommon - Set perk Level 2: Rare - Set perk + 1 Random perk Level 5: Legendary - Set perk + 2 Random perks Crafting more powerful weapons would provide more experience (The Hive Boomer would net far more experience than the Fallen Shock Pistol). Other scavenged materials could also be introduced for higher tier weapons along with the weapon pieces, such as requiring Spirit Bloom to craft the Rare Vex Slap Rifle or Spin Metal and Helium Filaments for Legendary Hive Shredder. I feel this would be a good way to provide a large number of additional Primary, Special, and Heavy weapons to the game. What are your thoughts? Anything you would change or improve?

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  • I want one of 'dem Fallen weapons that can apparently shoot round corners and fire rounds that can turn 180 degrees and shoot you up the ass when you are behind cover. Gimme one, they are trulyfrigginawesome.

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