The netcode is terrible is literally worst than in BF4 when the game came out, this is so strange... why? I mean we're just 12 players, the maps aren't dynamic, how much information is going through the servers? is not that much, and seeing how the netcode of HALO was I find this very unusual and strange... I'm getting scared, because I had the chance to play the Alpha and the Beta of the game and in both there was this horrible NETCODE, I did complain about it but I thought, "After all this is only the ALPHA/BETA of the game, these kind of things are to be expected", but now on day 1 of the FINAL game I encountered this hasn't been fixed or even worked on it?, this is a competitive game and these kind of things cannot be tolerated.
Here, I uploaded some videos from my PS4 into Facebook, take a good look at them I'm not lying, they are about 20 seconds long.
[url]https://www.facebook.com/video.php?v=10153175502574392&set=vb.799814391&type=2&theater[/url]
[url]https://www.facebook.com/video.php?v=10153175494524392&set=vb.799814391&type=2&theater[/url]
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More people need to talk about this