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#Halo

12/17/2011 3:33:38 AM
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What did you dislike about CE?

We've had moments of fun in this game but there has been times where things just irritated us and we wanted better. Here's what I dislike: -instant checkpoint reversion by death When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere. -heavy landing stun and damage I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE. -AI being removed This was very minor in CE but it's unfortunately there nonetheless. -instant splatter As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously. -unusable Wraith There's nothing more disappointing than flipping a Wraith but not being able to drive it. -random geometry As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with. -it's easy to run off a ledge or platform The later Halos had walking.
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  • [quote][b]Posted by:[/b] Dr Syx How does it not have a smaller skill gap? If you reduce the very thing that gives that game skill then you're directly reducing the skill gap. If people move slower and you add aim assist people will have a much easier time hitting another person. That means that someone who would have a much harder time hitting someone before would find it much easier while the guy who was extremely proficient at it would be finding it slightly easier. For the most part the guy extremely proficient at it would notice it more on how much easier it was for other people to kill him than he would on himself. I don't see how someone can't see how that effectively decreases the skill gap.[/quote] What are you arguing against? I agree that slower movement and higher assist tends to decrease the skill gap, and I've been agreeing with that throughout our entire discussion, and my argument wouldn't make any sense if I didn't acknowledge that. Read my post again. [quote]If it's harder for someone to use something then that means there is a much larger range of skill towards it.[/quote] Equivocation. You're using different meanings of the infinitive "to use." If you mean "to use competently," (or "to use skillfully") then yes, it holds. But you qualified the application of "to use" with a description of how K+M is unwieldy to new users and how new users can pick up a gamepad quickly, which means you meant it in the sense of "to use comfortably," which says nothing about the skill with which it's being comfortably used. Chess, for instance, is very easy to learn the basic mechanics of. You don't have to be brilliant to quickly learn what the different pieces do. That is, it's easy to learn to use Chess' interface comfortably. But becoming comfortable with the mechanics doesn't make you a chessmaster, and there are still massive skill differences between people who pay chess, because being able to use it comfortably and being able to use it competently are two entirely different things. You tend to have to do the former before tackling the latter, but the difficulty of mastering the former says absolutely nothing about the difficulty of mastering the latter.

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