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#Halo

12/17/2011 3:33:38 AM
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What did you dislike about CE?

We've had moments of fun in this game but there has been times where things just irritated us and we wanted better. Here's what I dislike: -instant checkpoint reversion by death When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere. -heavy landing stun and damage I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE. -AI being removed This was very minor in CE but it's unfortunately there nonetheless. -instant splatter As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously. -unusable Wraith There's nothing more disappointing than flipping a Wraith but not being able to drive it. -random geometry As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with. -it's easy to run off a ledge or platform The later Halos had walking.
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  • [quote][b]Posted by:[/b] sdnomdE Let me rephrase my question. Suppose game A is constructed in such a way that it has a much larger skill gap than game B. Suppose someone comes along and slows down the movement in game A, and adds a bit of aim assist to it, which reduces the skill gap. Will game A now necessarily have a smaller skill gap than game B, and why? Why couldn't game A's skill gap not possibly still be a bit higher than, or the same as, game B's?[/quote]How does it not have a smaller skill gap? If you reduce the very thing that gives that game skill then you're directly reducing the skill gap. If people move slower and you add aim assist people will have a much easier time hitting another person. That means that someone who would have a much harder time hitting someone before would find it much easier while the guy who was extremely proficient at it would be finding it slightly easier. For the most part the guy extremely proficient at it would notice it more on how much easier it was for other people to kill him than he would on himself. I don't see how someone can't see how that effectively decreases the skill gap. [quote]I can't accept this without justification, at least not in a general sense. It does not seem intuitively self-evident, and it suffers from some uncomfortable implications. For instance, it suggests that the much less general ("less general" since in colloquial use it is aimed primarily with learning curve, without consideration toward things such as talent) statement of "easy to learn, hard to master" cannot be accurately applied to anything.[/quote]Talent is natural. Skill is obtained. If you have talent then it's easier for you to gain skill. A wider learning curve is proportionate to a wider skill gap. If it's harder for someone to use something then that means there is a much larger range of skill towards it. If someone picks up a sniper rifle and aims it down range to hit a target they will surely miss the target their first time. They will have to learn how to use it and become proficient with it. Now, if that same person were to have started with a long bow shooting a target the same distance they would have to learn how to use it as well. It would be much harder and would take a lot more to become proficient at it. Therefore there would be a wider skill gap to it. That's how it works.

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