I do think they need to better explain how the weapon damage works and what all the bars [b]actually[/b] affect, I found myself confused quite often as i've had multiple weapons with the same attack and similar impact bars yet deal radically different damage per shot, even while being the same element.
To the best of my understanding I think the attack number affects the level of enemy which you're able to deal damage to, where impact dictates the actual damage per shot to them. Kind of like in an RPG where a weapons attack stat has the enemies defense taken into account before any kind of damage calc even takes place.
I don't necessarily agree with having the bars changed to add numerical values though. This makes things a bit too precise and means you would never need to [u]actually[/u] test a weapon to know if it suits you or not.
This likely means people can instantly complain about a minor stat change on a weapon, where if it's just bars they are unlikely to even notice. (e.g if the impact is dialled back from 81% back to 79% for balance)
I really do like the idea of having a compare function though, this would be really handy.
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