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Destiny

Discuss all things Destiny.
8/9/2014 6:07:26 PM
238

I already see hunters getting screwed in raids.

First off I'm hunter. Always will be. It feels like people already don't want hunters in their raid group. They say because it has no support sub class and would be useless. As someone who has raided for many years I know how important a dps is. Going into a raid with all warlocks and titans with their support sub classes active just won't work well. You need those killing machines. Could be a hunter, maybe a Titan with striker or warlock with it's void damage. The other thing is we don't even know at this point if the suspected third sub class for hunter is support or not. It may end up being some long rang heal or maybe even something that grants all your team invisibility. Who knows. Not sure why people are already shunning the hunter for raids but I can see the hunter being great in a raid as a bladedancer and I can't wait to see what the third sub class is if in fact we get one at release. It may very well end up being the best support sub class in the game, it may not but the point is hunters for life. Just like a lot of people who think the Titan is the best melee I beg to differ. Hunters melee is incredible. Note: I am not saying one class is better than the other. I actually think they are all great and I'll play all of them. Hunter will always be my main though. Just like the speed and throwing knife and the jump fits my playstyle. Very fast.
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  • Nobody's getting screwed especially if you join Grimguard clan

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  • Arc Blade will be there for you.

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  • I never knew hunter was "the dps class" in destiny

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    • [quote]hunters getting screwed[/quote]Niiiiice ... and here I was thinking the Teen rating would kill all chance of that.

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    • another point of view: weapons. all six for the same type all AR, Rockets etc or do we seek balance in it? 2 sniper 2 rockets 4 AR 2 Scout or .... wil they allow HC in the raid? for now there is a better weapon for HC, for level 20 it can still be the same that the other weapons are better.

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    • I personally think the Bladedancer will be great for PvE. Gunslinger seems more suited to PvP.

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    • Edited by Perrinoid_: 8/10/2014 3:08:51 PM
      Oh look, another seasoned raider who thinks they know how raids and class systems work in destiny, that game that was already released, thus making everything you say a fact because by now there are many reputable sources confirming what you say.

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    • Edited by KizzleMyAzzle: 8/11/2014 12:28:44 PM
      they hit as hard with their weapons as the other classes and that there is not a supportive subclass yet does not mean that they are gonna be useless in raids. In the end the subclasses (in my opinion) are just a gadget for the character, if you know how to position yourself and use your guns you will be a huge help in raids no matter what class. we dont know how fast we can regen our supers in the lategame content but I think weapon gameplay will still be like 75% or more of the dmg. Bungie should be able to balance 3 classes for raids. Other games did it with 6 or more classes and not the same weapons for every class and "only" subclass-skills. just chill and wait :) every class will be awesome EDIT: corrected little typo

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    • Nonsense. They support the team by killing everything with their one shot kill hand cannon BULLSHT

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      • You are right, let's buff the Hunter in PvE for raids, so he can be OP in PvP and PvE. Making him the ultimate guardian.

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      • 3 hunters in a strike is OP as fu[i]c[/i]k, just mows down the most powerful enemies in a blink of an eye

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        • I want to play warlock but the hunter jump is just too hard to leave. Especially just because i remember killing a bunch of warlocks that were just floating in the air

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        • lolz dude, "killing machines"?, lolz again. u are assuming that hunters have better damage than other classes? i'm pretty sure it's the same. now about the SUPER it's another thing. the bladedancer might be usefull for killing some, but as for area of effect.... the warlock and the titan are way better.

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          • Edited by Duke: 8/11/2014 10:58:54 AM
            Comments in these threads prove that no matter what it is, people will find a way to discriminate against something.

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          • you can cloack man, nothing beats that =P...

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          • Yes, dps is important but so is knowing when to revive downed players, when to cast those temp buffs (thinking warlock sunsinger super) for everyone else to get maximum dps out of all the grenades and supers. Some fights in games make it so everyone has to stand together to survive things (boss aoes, scripted events, whatever) and maybe that's when the titans or titans will have to use his shield super. Dps will always be important but right now we don't know enough so just chill out and relax. We have like 30 more days to go so don't worry about it to then.

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          • I don't see them getting screwed in raids at all, the only absolute I see right now is one Sunsinger and one or more Defenders in the initial runs until it is determined what is or isn't needed due to mechanics. I rolled a Voidwalker in Beta but come launch I will be rolling a Bladedancer.

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          • Edited by Blakimus: 8/10/2014 8:07:56 PM
            In my eyes, as an FPS player on both PC and console, there is always one of these on every great PvP team: A mad dog. I call them that because while everyone on the team collaborates, gaining positions on the map, moving as a unit, making tactical moves, there is always one player out there just constantly pressuring the other team. Considering Destiny's wave encounters are setup, as we have seen, static to one location, I can see having a hunter being very beneficial to the team. He is the scout. The lone wolf that keeps the pressure off the pack. A contributing factor from the exterior of the main battle, dampening the amount of mobs attacking the group at once. Yes he has very self centered play style. But just look at it this way: This class is the class designed for lone wolves. A class who, while not refusing to work as a team, can indirectly make the difference in completing a strike encounter, or not. I see the hunter being used to take out waves of adds as the titan goes into survival mode against the boss, while the warlock is back and forth depending on the encounter. After the wave of enemies is defeated, then they switch back to attack formation on the boss. We all are forgetting one crucial thing: This game is NOT balanced like MMOs. It will never be balanced in that perspective. These encounters are like nothing we have ever experienced before, and like nothing anyone has balanced before. They want to give variety right now a little more than balance in order to make the money back that they have spent. Once the graphs and charts trend up to profitable margins we will see the REAL balancing act begin. That shouldn't take very long at all. And lets all be completely honest... If the game is fun for everyone, does balance REALLY matter that much anyways? Keep in mind that in the future, we will see more sub classes, maybe more weapon sub classes, and many more enemies to deal with. I myself will be a defender titan, keeping my teammates safe, and throwing myself into the fray as much as my absorb shield gained from disintegrate allows. Using my suppressor grenade to interrupt, and giving all of my strike/raid members buffs with my ward of dawn. I do feel bad for the warlocks on the orb of light mechanic, as they get kind of screwed. The way i see it, Titans pick up both the warlock and the hunter orbs much easier, by having a bit more defense, and a lot more armor to allow "mob surfing" as i so elegantly call it. Basically meaning, I run in between all of the mobs to get orbs produced by warlocks and hunters much easier. Hunters have some ability to surf in there, considering they can utilize a blink, and on their bladedancer sub class they are a bit more able to go in for the close quarter kills. Warlocks do not posses this, and therefore cannot go in for the hunter-created orbs, leaving their super at a lower regeneration rate. But maybe that is the tricky part of being a warlock. A Maybe that is the risk/reward play style they want. We shall see. TL:DR: BLAH BLAH BLAH, "Hunters are still cool in their own way" BLAH BLAH BLAH.

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            • So do I. Sincerely, Titan.

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            • Unless the golden gun gets a damage buff at end game levels then blade dancer will be the obvious choice for raids. Much more DPS potential AND surviviability. If there is a 3rd sub class for hunters i doubt it'll be support. Hunter's just arn't support type. If anything it probably would be AOE.

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              • There are 3 classes for a reason, they all compliment each other!

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              • Drink up snuggle the carebear destiny is not an MMO go back to your failed genre due in part by people like you.

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              • Doubt it.

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              • It was already stated that your class does not matter in the entire game !!!!

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              • What is the fuss about?! We have no idea what the blade dancer's potential is!

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              • Edited by SpaceDandy: 8/10/2014 8:09:25 PM
                There are three classes.... Lol.... It takes two seconds to hit lvl 20. Everyone is going to be everything, and everything is going to be similar. This isn't WoW, everyone has a gun and everyone is dps. Where do you really think the abilities are going to make or break a raid?? LOL

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