So there's this thing in Destiny called aim assist. It's in almost all console shooters because players need help to make up for the lack of accuracy that analog sticks provide, and that's just fine. In Destiny, however, it doesn't always work very well. If you're aiming at an enemy and some other enemy combatant moves and bisects the your aim vector, your gun "magnetizes" and starts tracking this enemy for a half a second or so. This issue is especially pervasive in the Crucible. Bungie, I know you're trying to make a social game that is trying to cater to a wide audience but competitive players don't need training wheels to help them aim. The Crucible will be consistently played by competitive players and there needs to be less variables that frustrate them. Finally, the sniper rifle. The fact that the sniper rifle has aim assist allows for sweep sniping and easy shots. I've consistently seen the sniper's reticule magnetize and track players. I'm not asking for a complete removal of aim assist, that would be counterproductive, but rather I'm hoping that the aim assist is made more subtle in the final product; especially in the Crucible part of the release edition.