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At random intervals (of course) the game drops in a high levelled (read- badass) fallen captain, a bounty hunter of sorts, whose mission is to kill a particular guardian. Other guardians in the area are taxed with having to protect said guardian from being killed. Gameplay would result in a mix of attack and defense with the promise of I don't know...maybe a cool weapon or engram up for grabs? Very basic idea this of course...opinions?