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#feedback

7/26/2014 2:30:52 AM
71

3 LITTLE TWEAKS THAT COULD GO A LONG WAY!!!

First off, what a magnificent game! Bungie has done an excellent job in making - already - one of my favourite games! However, a few things are offsetting the pace of the game a little, BUT this is Beta so let's get into the nitty gritty. I have 3 things arranged in order of importance which will vastly improve the game's flow. Hope this gets noticed! 3. [b]Character Customization: [/b]There is a small lack of variety, we as players, live for in games like these. I feel 3 things let this great feature down. No facial hair options was a big surprise and disappointment. For humans, a lot of hair colours (especially blonde) is far too intense and strong. Hair tones like these NEED to be desaturated and tweaked a little! Eyebrows need to be slightly darker than the hair tones and a bit more washed. Right now most human hair combinations look considerably silly (which is a huge shame). A little tweak of this will go a long way! 2. [b]Tower Population Cap:[/b] Right now I believe that The Tower's phasing population cap is 16. I'm not sure if this was done purposely for the Beta, but I sure as hell hope not! This place feels borderline abandoned with only 16-or-so people running around, and makes travelling back to The Tower seem quite underwhelming. THIS IS THE TOWER - THE GUARDIAN GATHERING HUB!! This place NEEEEEDS to feel crowded and busy! Please do your best Bungie to crank up the cap as much as necessary to make the place feel like what it should be. 1. [b]Loot:[/b] I cannot stress this issue enough.. Countless times me and my fellow guardians are left confused after defeating The Devil Walker and Sepiks Prime. All we are left with after their death is a silent void of.. well.. nothing. No music, no "Boss Defeated", and in most cases no loot - literally nothing. Picking up loot is far from being in a good spot at the moment. Having the visual loot drops almost identical to ammo, special ammo and charge for your super is not working well. At a certain distance, it's almost impossible to tell - that's if you actually see it; WE NEED TO SEE OUR LOOT! <--- This is important. Very important. We need to be ensured we do not miss out on loot because we can't find it. When loot drops, it needs to be distinctly clarified and clear. An icon should appear above loot much like what was done for the quest items for the mission where you collect the dead ghosts. Eg. if a hand cannon drops, a pointer icon should exist over the loot with a simplistic symbol (preferably colour coded to it's rarity) to immediately recognise our loot. CLARITY goes a long way! I really do hope these changes are implemented. I REALLY HOPE this gets seen and recognised by the game gods Bungie themselves. I could not be more certain this will go towards a far better gaming experience in Destiny! Stay hopeful Guardians!

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  • Friend priority when matching in free roam. When you drop in with your fireteam in free roam you should apear with your friends, rather than pre selected spawn areas, and getting to see your ship make the drop off will also be nice. Free roam 6 player fireteam. Or two fireteams linked as a squad. Explosions causing damage through cover destroy the purpose of taking cover. Scalling dificulty in free roam. More players increase difficulty, higher levels and ect. More and assignable emotes.(yes and no, terrified, happy, couragous, fist bump, high five, rock paper sciscors) A clan hall, faster tower recall option rather than having to select it in travel. Faster sparrow summon, allowing quicker escapes. Ship customization and more flight patterns in loading screens. Gun color choices. courior/escort missions in free roam. (diliver the bomb then detonate it in a hive spawn area)

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